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【編集の注意事項】 ・意訳を推奨しています。明らかに翻訳内容が間違っている時を除き、他者が翻訳した内容は消さないで下さい。 ・より良い翻訳を思いついた場合は、翻訳文を並べて記述してください。(既存の翻訳を削除しない)ですが、自信があれば上書きしても構いません。 ・併記された文章は折を見て管理人により1文に減少・修正され、全体の統一感を図ります。(2012/9/20追加) ・間違いや足りない会話があった場合、編集をお願いいたします。もしくは内容の一部(会話の1文)などを、下部コメントにてご連絡下さい。 壊れた剣(THE BROKEN BLADE) ▼ここから1ページ目[編集] 新トリストラム《NEW TRISTRAM》 [話しかける] DemonHunter Maghda said something curious about the next piece. She believes it fell where only ancients may tread. マグダは次の欠片に興味を抱いており、古代人のみが歩く場所に落ちたと信じている。 Monk Maghda knows where the next piece is, but her words are a riddle. She said it fell where only ancients may tread. マグダは次の欠片がどこにあるか知っていますが、その言葉はとても難しい。彼女が言うに欠片は古代人のみが歩む場所に落ちたようです。 WitchDoctor Maghda s words betrayed her. The next piece of the sword rests where only ancients may tread. マグダは秘密をもらした。次の剣の欠片は古代人のみが歩む場所にある。 Wizard Maghda taunted me, claiming to know where the next piece is. She said it fell where only ancients may tread. マグダは次の欠片の場所を知っていると私を嘲った。それは古代人のみが歩む場所に落ちたらしい。 Barbalian Maghda knows where the next piece is, but her words are cryptic. She said it fell where only the ancients may tread. マグダは次の欠片の場所を知っているが、その言葉は曖昧だ。それは古代人のみが歩む場所に落ちたらしい。 LeahLeah That makes me think of the Drowned Temple near the Festering Woods. I remember you telling me about it, Uncle. それは腐敗する森の近くにある埋没した寺院のことね。おじさんが私に話してくれたわ。 Deckard%20CainDeckard Cain Exactly, Leah. The temple was home to the nephalem. そのとおりだリアよ。それはネファレムの寺院だった。 Deckard%20CainDeckard Cain Leah, your knowledge could be invaluable. You must go and help our friend retrieve the sword piece. リアよ、おまえは非常に貴重な知識を持っている。剣の欠片を回収するため我らの友を助けなさい。 NEW ![ ]Go to the Drowned Temple (埋没した寺院《Drowned Temple》に向かう) LeahLeah The nephalem were ancient humans with fantastic powers. Legend holds that they waged a terrible battle near the temple and that their ghosts still war with one another. ネファレムは不思議な力を持つ古代人よ。伝説そのままに、彼らは寺院の近くで恐ろしい戦争を行い、その亡霊は今でも争っているわ。 【選択肢】The Sword (剣について) +... DemonHunter This fragment is very old... and very powerful. この欠片はとても古く、、、力強い。 Monk A deep and ancient power lies within this fragment. 深い古代の力がこの欠片に宿っている。 WitchDoctor This fragment holds an ancient and fearsome power. この欠片は古く恐ろしいほどの力を持っている。 Wizard This fragment seems very old and very powerful. この欠片はとても古く、そして力に満ち溢れているようだ。 Barbalian This fragment is ancient and powerful. この欠片はとても古く、そして力に満ち溢れている。 The Stranger Indeed. It feels familiar to me, though the rest is still unclear. 確かに。残りはいまだ不明だが、この欠片はとても懐かしい感じがする。 DemonHunter This weapon would have belonged to a true champion. この武器は真の王者の物だったのだろう。 Monk A fine weapon for a great warrior. これは偉大な闘士の素晴らしい武器だ。 WitchDoctor This is the weapon of a master warrior. これは熟練の闘士の武器だ。 Wizard Your sword would seem to mark you as a great champion. この剣はあなたが偉大な王者であった印だろう。 Barbalian This is the weapon of a true champion. これは真の王者の武器だ。 The Stranger If that is what I am, then my strength has gone with my memory. もし私が王者であったとしても、私の力は記憶とともに失われてしまった。 DemonHunter If Cain is right, then the sword shall restore both to you. Cainの言う事が正しければ、その剣はあなたに力と記憶を取り戻してくれるさ。 Monk Give it time. I believe your memory is not lost, only clouded. そう焦るな。私はあなたの記憶は曇っているだけで、決して失われていないと信じている。 WitchDoctor Patience. Time may return one or both to you. 今は耐えるんだ。時間があなたに記憶か力、あるいは両方とも返してくれるさ。 Wizard Perhaps when the sword is complete, it will restore both. おそらくその剣が完成した時に記憶と力は復活するだろう。 Barbalian May both of them return to you in time. じきに記憶と力は戻ってくるさ。 【選択肢】Origins of the Coven (カルト信教について) +... Deckard%20CainDeckard Cain Maghda s coven is a remnant of an ancient religion, called the Triune, that worshipped the Prime Evils as gods. マグダの集会は三位一体(Triune)と呼ばれる3柱の邪神を崇拝する古代の宗教の生き残りじゃ。 DemonHunter Disgusting. And yet, the Prime Evils have been dead for twenty years. Who does the Coven worship now? うんざりだな。しかしその邪神達は20年前に滅んでいる。魔女の集会は今何を崇拝しているんだ? Monk But they are dead. Who do they worship now? しかし彼らは死んだ。彼らは今何を崇拝しているんだ? WitchDoctor There will always be those who will follow evil. Who do they now worship? 悪の道に走るものは絶えないな。彼らは今何を崇拝しているんだ? Wizard But the Prime Evils died twenty years ago. Who does the Coven worship now? しかしその邪神達が死んで20年になる。魔女の集会は今何を崇拝しているんだ? Barbalian The Prime Evils are long dead... Who does the Coven worship now? その邪神達が死んでから長く経つ…魔女の集会は今何を崇拝しているんだ? Deckard%20CainDeckard Cain The last two Evils, Azmodan and Belial, remain... and if either of them are behind this coven, then our troubles are only beginning. 邪神達には最後の2柱、アズモダンとベリアルが残っておる…そしてもしそのどちらかが会の背後にいるとするなら、この度の災厄は単なる前触れに過ぎん。 【選択肢】Old Stories (昔話) +... Captain Rumford My grandfather used to tell me stories of ancient heroes who performed impossible feats. You remind me of those heroes. 祖父は偉業を成し遂げた古代の英雄たちの話をしてくれたんだ。君たちを見てて思い出したよ。 Captain Rumford Of course, he also told me I looked like a quill fiend. He was a strange man. まあ、僕が悪魔に見えるなんてことも言ってたけど。彼は変った人だったからね。 [話しかける] Villager With the dead squared away and Cain back in town, I hope things won t be so bad around here. 村人:死者が追い払われると共にケインが町に戻った。事態がこれ以上悪くならないことを願うよ。 【選択肢】The World (この世界) +... Covetous Shen Such a strange place this world is. You never know what you might find over the next rise, or what the next day might bring. この世界はなんと奇妙な所か。何を見つければ前進出来るのか、明日が何をもたらすのかなどお前には想像もつくまい。 Covetous Shen A man who fell from the sky, a king who cannot die. I can tell I will have no dull days traveling with you. 男は天から落ちてくるわ、王様はよみがえるわ。お前らと旅をするなんてまっぴらだってことだけは間違いないがね。 屠殺亭《THE SLAUGHTERD CALF INN》 [話しかける] Villager I heard the goatmen have come down from the hills and are killing anything they can get their claws... um, hooves... on. We should have killed them all when we had the chance! 村人:山羊頭共が丘から降りて来て手…いや、蹄当たり次第何でも殺してるって聞いたよ。奴らを殺せる時に皆殺しにしておくべきだったんだ! ケインの家《CAIN S HOUSE》 [家に入ると、どちらかを発言] LeahLeah It doesn t feel right being in Uncle Deckard s room when he s not here. ケインが居ないのに勝手に入るのは、いい気がしないわ。 LeahLeah You know it s not polite to go through other people s things, don t you? 他人の家に入るのが失礼にあたるってのは知ってるわね? リアの部屋《LEAH S ROOM》 [部屋に入ると、どちらかを発言] LeahLeah What are we doing in my room? 私の部屋に何か用? LeahLeah This is my room. Do you like it? ここが私の部屋よ。どう? [机の上の日記(ジャーナル)に触れると発言] LeahLeah What? You re not really thinking of reading my journal, are you? ちょっと?私の日記を読むなんて、何考えてるの? 荒れ果てた野《FIELDS OF MISERY》 [通り抜けて古びた粉ひき場《THE OLD MILL》を探す] 古びた粉ひき場《THE OLD MILL》 [話しかける] Scoundrel Thieves are going to kill my friend if we don t do something! Help me break these bonds, and see for yourself! 盗賊共が俺の友人を殺しに行ったんだ。俺たちが何とかしないと!そんなことにならないように助けてくれるよな?! [フォロワーを連れていると] ▼Scoundrel Scoundrel(フォロワー) Wait, aren t you from the guild? How could I forget a handsome devil like you! ちょっとまて、お前ギルドのもんか?お前みたいなハンサムデビルを見忘れるはずないんだが。 Scoundrel Why, yes, of course! It s good to see you again. ん、ああ、もちろん!また会ったな。 ▼Enchantress Enchantress What a terribly strange man. なんなのコイツ。 [会話一旦終了し、Scoundrel移動開始] COMPLETE ![〆]Go to the Drowned Temple (埋没した寺院《Drowned Temple》に向かう) NEW ![ ]Follow the Scoundrel (Scoundrelについていく) Player共通 What do they want with your friend? やつらの狙いはなんだ? Scoundrel She s just a farmer s daughter--Sasha... but she has a relic that the thieves are after. 彼女、サーシャはただの農家の娘さ…だが彼女は盗賊共が捜している遺物を持っているんだ。 COMPLETE ![〆]Follow the Scoundrel (Scoundrelについていく) NEW ![ ]Talk to the Brigand (Brigandと話をする) [近づくとBrigand発言下記いずれか] Brigand Where is the relic? 遺物はどこだ? Brigand He s deserted you. Just give it over! ヤツはお前を見捨てたんだ。さっさと渡せ! Brigand I m losing my patience, wench! もう我慢できねぇぞ、このアマ! [続いてSasha発言下記いずれか] Sasha I ll never tell you! 絶対言うもんか! Sasha My sweet love will save me! 私のダーリンが守ってくれるんだから! Sasha I m sworn to secrecy! 絶対に秘密なんだから! [話しかける] Player共通 Release the girl. The relic belongs to her. 彼女を解放しろ。遺物は彼女の物だ。 Brigand You actually believe what this scoundrel tells you? お前まさかこのろくでなしの話を本気にしてんのか? Brigand Fine, you fools. We ll kill the both of you! 傑作だな、アホが。お前ら両方ぶっ殺してやる! COMPLETE ![〆]Talk to the Brigand (Brigandと話をする) NEW ![ ]Kill the brigands (ブリガン達を倒す) [手下を数名倒すと登場] Nigel Cutthroat You won t get away from us this time! 喉裂きニゲル:逃げるんなら今のうちだぞ! [ニゲルを倒す] Nigel Cutthroat This isn t over. The rest of the Thieves Guild will find you... 喉裂きニゲル:これで終わりじゃねぇ。盗賊ギルドの仲間がお前を見つけるぞ… COMPLETE ![〆]Kill the brigands (ブリガン達を倒す) NEW ![ ]Speak with the Scoundrel (Scoundrelと話す) [話しかける] Sasha Here s the relic, my love. I hid it like you asked. Father s grown suspicious of us, but that won t matter once we re married. It won t be long, right? 遺物はここよ、ダーリン。あなたの言った通り隠してたの。パパったら私たちのこと疑ってるのよ。でも一旦結婚してしまえばそんなことたいした問題じゃないわ。もうすぐに、ね? Scoundrel Of course, my dear! Soon we will settle down to a quiet life of tilling the fields and raising brats... uh... children. But first I have to sell this relic! Alas, I must travel away with my friend here to do so. もちろんさ、ハニー!もうすぐ僕らは畑を耕してガキ…いや、子供を育てる穏やかな生活を始めるんだ。でもまずはこの遺物を売っぱらわなきゃな!悲しいかな、その為には友達と遠くまで旅に出なきゃならないんだ。 COMPLETE ![〆]Speak with the Scoundrel (Scoundrelと話す) NEW ![ ]Take the Scoundrel north to the waypoint (Scoundrelを北のウェイポイントに連れて行く) DemonHunter You wish to join me? 共に来るか? Monk You wish to join me? 共に来るか? WitchDoctor You wish to come with me? 私と共に進むか? Wizard You re coming with me? 一緒について来るのでしょう? Barbalian You wish to join me? 一緒に行くか? Scoundrel Yes, yes! You look like you know a lot about markets. Now, lead the way! やあ、もちろん!君は市場について詳しそうだし。さあ、出発だ! Scoundrel Wait--the relic is a fake! Gods, I should have known. まてよ、この遺物は偽物だ!なんてこった、これがわかっていればなぁ。 +未使用or条件付原文 Scoundrel Wait--the relic is a fake! Gods, I should have known. That ll teach me to steal from the Thieves Guild! まてよ、この遺物は偽物だ!なんてこった、これがわかっていればなぁ。盗賊ギルドから盗む前に! Scoundrel Well, you seem like you could use a helping hand, and I sure as hell don t want to stay around here! な、俺って役に立つだろ。さあ、こんな地獄みたいな場所とはとっととおさらばしたいね。 +未使用or条件付原文 Scoundrel But... perhaps this is for the best! Well, you seem like you could use a helping hand--and I sure as hell don t want to stay around here! でも…かえってよかったかもな!な、俺って役に立つだろ。さあ、こんな地獄みたいな場所とはとっととおさらばしたいね。 [フォロワーを連れていると] Templar Please tell me that you re not considering this criminal s proposal. この犯罪者の提案に乗せられている訳じゃないと言ってくれ。 ▼ここから2ページ目[編集] 埋没した寺院《Drowned Temple》 [ウェイポイントに到着] Scoundrel Ah, there you are! さあ、こっちだ! DemonHunter But you made a promise to your betrothed... でも君には婚約者との約束が… Monk But what of your betrothed? だが婚約者はどうするつもりだ? WitchDoctor And your betrothed? では婚約者はだ? Wizard What of your betrothed? 婚約者はどうするんだ? Barbalian What of your betrothed? 婚約者はどうするんだ? Scoundrel Betrothed? Do I look like the marrying kind to you? By the way, my name is Lyndon. 婚約だって?あんたには俺が結婚する類の人間に見えるのかい?そうそう、俺の名前はリンドンさ。 COMPLETE ![〆]Take the Scoundrel north to the waypoint (Scoundrelを北のウェイポイントに連れて行く) NEW ![ ]Go to the Drowned Temple (埋没した寺院《Drowned Temple》に向かう) [階段下の亡霊が見えると] COMPLETE ![〆]Go to the Drowned Temple (埋没した寺院《Drowned Temple》に向かう) NEW ![ ]Talk to Alaric (アラリクと話す) LeahLeah What the tomes say of Alaric and this temple is not encouraging. この黙示録にある〝アラリク〟とこの寺院についての記述はちょっと信じられないわね。 [話しかける] LeahLeah You must be Alaric the guardian... Uncle Deckard told me of your eternal watch over this cursed place. I thought it was a myth! あなたがアラリクね... この呪われた場所の不滅の監視者。ケインから聞いたことがあったけど、ただの伝説だと思ってたわ! AlaricAlaric Are you nephalem? お前はネファレムか? LeahLeah No. There have been no nephalem for a millennium. いいえ。ネファレムが姿を消してから千年経っているのよ。 AlaricAlaric Hah! Yet another myth. You seek entrance to this temple, but only a nephalem can enter. If you retrieve the keys from the outlying tombs and use them on the gates, we will see who... and what... you truly are. ハッ!お前はこの寺院の入り口を探しているようだが、実際に足を踏み入れることができるのはネファレムだけだ。だがもしもお前が墓所より鍵を取りもどし寺院の門に対してそれを用いてみれば、自分が本当はだれで...何者であるのか...知ることとなるであろう。 [アラリク移動開始] AlaricAlaric Follow me. I will raise the bridge, that you may pass. ついてこい。橋を通るがよい。 COMPLETE ![〆]Talk to Alaric (アラリクと話す) NEW ![ ]Go to the Festering Woods (腐敗する森《Festering Woods》へ向かう) [橋が川に架かる] AlaricAlaric Seek two tombs in the woods beyond--the Warrior s Rest and the Crypt of the Ancients. Within them reside the keys to our sacred temple. ここより森を越えて、古の地下聖堂と戦士達の安息所の先にある二つの墓標をさがし出せ。そこにわれらの聖堂へとつづく鍵がある。 腐敗する森《Festering Woods》 COMPLETE ![〆]Go to the Festering Woods (腐敗する森《Festering Woods》へ向かう) NEW ![ ]Retrieve the Beacon of Honor from Warrior s Rest (0/1) (戦士達の安息所《WARRIOR S REST》にて栄光の秘宝を手に入れる) NEW ![ ]Retrieve the Beacon of Light from the Crypt of the Ancients (0/1) (古(いにしえ)の地下聖堂《CRYPT OF THE ANCIENTS》にて輝きの秘宝を手に入れる) [フォロワーを連れていると] Scoundrel I don t care for these woods. Must we slog through them? いけすかない森だぜ。どうしてもここ通んなきゃダメ? Templar A pall of ancient doom hangs upon these woods. いにしえの悪夢のとばりがこの森を覆っている様だ。 Enchantress These woods are ominous and old... even older than my time. この不吉な森は私よりもずっと年がいってるわね。 [出会うと会話発生] +詳細 [いずれかを発言] Enraged Phantom Drink her/his blood! 奴の血を飲むぞ! Enraged Phantom Your lives will be ours! さぁ仲間に入れてやろう! Enraged Phantom Kill! Kill! 殺せ!殺せ! LeahLeah Are these Alaric s people? これもアラリクと同じ人たちなの? DemonHunter No, they have been twisted. 違うな、歪んでしまっている。 Monk No, they have been twisted. 違う、歪んだ存在だ。 WitchDoctor No. They are lost in madness. いいや。狂気に我を忘れたのだろう。 Wizard No, these are malevolent spirits. 違うね、他人の不幸を喜ぶ亡霊たちさ。 Barbalian These are mongrels... ただの化け物だ... [弓兵骸骨に出会うと] +詳細 Returned Archer We must hold them until the temple is sealed! 我々は寺院が封印されるまで、ここで奴らを迎え撃たねばならん! LeahLeah Why do they still fight? 彼等は何の為に戦っているのかしら? DemonHunter They are lost in the past. そんなものはとうに忘れ去っているだろうさ。 Monk They are trapped in the past. They do not know our presence. 彼等は過去に囚われた存在だ。我々の事も分からないだろう。 WitchDoctor They are lost in the past. 彼等は過去の亡霊さ。 Wizard They cannot escape the battles of the past. 過去戦に囚われ、抜け出せない者達さ。 Barbalian They are lost in the past. 全うな意識は残っていまい。 [人骨が散乱している場所で] LeahLeah I wonder who killed these soldiers... 一体誰がこの戦士たちを殺したのかしら… DemonHunter Well, there s only one way to find out. まあ、その答えを見つけるまでは一本道さ。 Monk We ll have the answer soon. 間もなく分かるだろう。 WitchDoctor I sense that we will soon know the answer. すぐに分かりそうな気がするな。 Wizard I think we ll find out soon enough. 間もなく分かるだろう。 Barbalian We ll soon find out. すぐに分かるさ。 [記念碑に触れるとサブクエスト開始] +[LAST STAND OF THE ANCIENTS](古の亡霊) [LAST STAND OF THE ANCIENTS](古の亡霊) -Defeat the invaders-(侵略者を打ち負かせ)} NEW ![ ]Defeat the invaders (侵略者を打ち負かせ) LeahLeah I ve got a bad feeling about this. いやな予感がするわ Fade,Patron of the Mad Take the hill, brothers! Don t let these dogs have it! あそこを取り戻すのだ兄弟よ!こやつらに明け渡すわけにはいかぬ! [侵略者を掃討完了] LeahLeah That last skeleton must have been one of Alaric s people. But it didn t stop him from attacking. 最後のスケルトンはアラリクの仲間だったはずよ。それでも攻撃を止めようとはしなかった。 DemonHunter Death has a way of twisting the memory. 死ぬと記憶が混乱するんだろう。 Monk Both sides of this ancient battle war against us. 古代の戦争でのどちらの側もが私達には敵対している。 WitchDoctor Both sides of this ancient battle war against us. 古代の戦争でのどちらの側もが私達には敵対している。 Wizard I believe we are fighting against both sides of an ancient battle... どうやら古代の戦争の敵味方どちらとも戦っているみたいね... Barbalian Both sides of this ancient battle war against us. 古代の戦争でのどちらの側もが私達と戦っている。 [フォロワーを連れていると] Enchantress Their spirits have been rent asunder. No reason remains within them. 彼らの魂は既にバラバラに砕けてしまっているわ。もう戦う理由なんて覚えてはいないのよ。 [中に入る] 古(いにしえ)の地下聖堂《CRYPT OF THE ANCIENTS》 LeahLeah This is amazing! It reminds me of being a child and searching for lost artifacts with Uncle Deckard. 凄いわ!何だか子供の頃、デッカードおじさんと失われたアーティファクトを探していた頃を思い出すわ。 [Scoundrelを連れていると] Scoundrel Such a relief that you re all grown up now. あんたが大人になってて良かったよ。 あんた等が皆大人になってて良かったよ。 LeahLeah At least one of us is. 一人子供が混じっているみたいだけどね。 少なくとも一人はね。 [Enchantressを連れていると] Enchantress I am glad you are with us now, Leah. あなたが居てくれて良かったわ、リア。 [回収する] COMPLETE ![〆]Retrieve the Beacon of Light from the Crypt of the Ancients (0/1) (古(いにしえ)の地下聖堂《CRYPT OF THE ANCIENTS》にて輝きの秘宝を手に入れる) [中に入る] 戦士達の安息所《WARRIOR S REST》 [弓兵骸骨に出会うと] Returned Archer Repel them, my brothers! 奴らを迎え撃つぞ兄弟! Despair the Gorgon Stand fast! They advance no farther! 急げ!奴らをこれ以上先に行かせるな! [回収する] COMPLETE ![〆]Retrieve the Beacon of Light from the Crypt of the Ancients (0/1) (古(いにしえ)の地下聖堂《CRYPT OF THE ANCIENTS》にて輝きの秘宝を手に入れる) NEW ![ ]Beacons placed on Pedestals (台座に秘宝を設置する) 腐敗する森《Festering Woods》 [埋没した寺院《Drowned Temple》へ戻る] 埋没した寺院《Drowned Temple》 [秘宝を設置] COMPLETE ![〆]Beacons placed on Pedestals (台座に秘宝を設置する) NEW ![ ]Enter the Drowned Temple (埋没した寺院に入る) [近づくと] AlaricAlaric The temple is open. Enter and defeat the guardians within. Although they are my brothers, they will seek your death when you enter. 寺院の扉は開かれた。待ち受ける番人達を打ち負かせ。彼らはわたしの同胞だが、ひとたび寺院に足を踏み入れればお前たちの敵となるだろう。 [Templarを連れていると] Templar I cannot fault them for doing their duty. わたしには職務に忠実な者たちを非難することはできないな。 [改めて話しかける] 【選択肢】The Drowned Temple (埋没した寺院) AlaricAlaric Remove the thing that fell into our temple. Every moment it remains, my people grow more restless. われらの寺院に墜ちてきたものを取り去ってくれ。あれが残り続けるかぎり同胞たちに安らぎは無い。 [中に入る] COMPLETE ![〆]Enter the Drowned Temple (埋没した寺院に入る) NEW ![ ]Kill Ezek the Prophet and the skeletons (神託者エゼクとそのとりまきを倒す) LeahLeah Look at this architecture! This predates the Sin War! この建築様式を見て!これは the Sin War よりも前の時代のものよ! [Scoundrelを連れていると] Scoundrel I can teach you more about sin... 罪についてならもっといろいろ教えてやれるぜ... LeahLeah Please don t. お願いだからやめてね。 [Ezek the Prophetと戦闘開始] Ezek the Prophet None may enter the inner sanctum! 誰も聖所には入らせん! +未実装発言と思われるもの Ezek the Prophet I pray you have the strength to set them free. When you are ready, summon them. お前が彼らを開放できるだけの力を持っていることを祈る。用意ができたなら、彼らを呼び起こすが良い。 [Ezek the Prophetを瀕死にする] Ezek the Prophet Rise, my brothers! Rise and do battle! 甦れ、我が同胞!蘇り、戦うのだ! [ネームド3体追加] Brother Moek She/He is strong, brothers. こいつは強いぞ、兄弟達。 Brother Larel Rest, at last. ついに、休息の時が。 Brother ***** Finally, my fight is over. ようやく、私の戦いも終わった。 [討伐完了] COMPLETE ![〆]Kill Ezek the Prophet and the skeletons (神託者エゼクとそのとりまきを倒す) NEW ![ ]Talk to Alaric in the Drowned Temple (埋没した寺院でアラリクと話す) [話しかける] AlaricAlaric Your strength rivals that of our greatest champions. What now do you think you are? お前の力はわれらのなかでも最高の闘士達に匹敵する。さぁ、お前はどう考える?自分を何者だと? AlaricAlaric You may enter our most sacred place. われらの聖地の最奥へ入るがよい。 [Templarを連れていると] Templar The spirit speaks the truth. This was a good place. I can feel it. 精霊のお告げに嘘は無かった。ここは善い場所だ。 COMPLETE ![〆]Talk to Alaric in the Drowned Temple (埋没した寺院でアラリクと話す) NEW ![ ]Secure the Glowing Sword Shard (輝く剣の欠片の安全を確保する) [剣の欠片とMaghdaを発見] [近づくと] MaghdaMaghda The noble hero fought her/his way here just to die. 勇敢な戦士よ、わざわざ死ぬためにこんな所までご苦労だったねぇ。 ▼DemonHunter DemonHunter You again. また貴様か ▼DemonHunter以外 DemonHunter以外 Maghda! マグダ! MaghdaMaghda And who is this you bring with you? Adria s daughter? She has... power within her. そこにいるのは...エイドリアの娘か? ふむ...力を秘めている。 MaghdaMaghda No matter; your mother will soon share your fate, little one. The shard is mine. Fill this temple with their blood! まあいい。エイドリアもじきにお前と同じ運命を辿る。剣の欠片は私のもの。この一帯を奴らの血で染め上げるのだ! [マグダ、手下を召喚] [手下を掃討(マグダは消える)] LeahLeah What did she mean my mother will share my fate? Could my mother be alive after all these years? 母さんが私と同じ運命を辿る? まさか母さんが生きているというの? DemonHunter She s trying to distract you. Don t listen to her. 混乱させようとしているだけだ。気にする必要は無い。 Monk She tries to prey upon your thoughts. Close your mind. 考える必要は無い。惑わそうとしているだけだ。 WitchDoctor Her words are lies and madness. Do not listen. 彼女の言葉は嘘と狂気に支配されている。耳を傾けてはいけない。 Wizard She wants to torment you. Don t listen to her. 聞いてはだめだ。悩めば彼女の思う壺だ。 Barbalian She is full of lies. Do not believe her. 彼女の言葉は嘘に満ちている。信じてはいけない。 [Templarを連れていると] Templar And what is the power within you that she spoke of? 彼女の言っていた力とは一体...? LeahLeah This fight was too easy. She s toying with us. We must get back to Uncle Deckard right away. 今の連中は弱すぎる。彼女は遊んでいるんだわ。すぐにデッカードおじさんの所に戻らないと。 COMPLETE ![〆]Secure the Glowing Sword Shard (輝く剣の欠片の安全を確保する) NEW ![ ]Get the Glowing Sword Shard (輝く剣の欠片を回収する) [回収] COMPLETE ![〆]Get the Glowing Sword Shard (輝く剣の欠片を回収する) NEW ![ ]Return the Glowing Sword Shard to New Tristram (新トリストラムへ輝く剣の欠片を持ち帰る) 新トリストラム《NEW TRISTRAM》 COMPLETE ![〆]Return the Glowing Sword Shard to New Tristram (新トリストラムへ輝く剣の欠片を持ち帰る) 話しかけると次のクエスト ワーサム村の悲劇(THE DOOM IN WORTHAM) 開始 ▼以下、発生箇所不明or未使用原文 +... AlaricAlaric Those who possess the Beacons of Light and Honor may enter our holy temple. Use them on the pedestals. 光と栄光の篝火を持つものならば我らが聖なる寺院に入れるだろう。それらを台座に灯すのだ。 AlaricAlaric Those who possess the Beacons of Light and Honor may enter our holy temple. Use them on the pedestals. 光と栄光の篝火を持つものならば我らが聖なる寺院に入れるだろう。それらを台座に灯すのだ。 LeahLeah I m going ahead to the Drowned Temple. Our mission lies there. 水没した寺院に向かっているの。そこでやらなくちゃいけないことがあって。 【コメント注意事項】 ・既存の翻訳文章への指摘は、可能なら代替案(翻訳)を考えて当該の翻訳文章に並べて直接ページの編集をお願いいたします。 (既存の翻訳を削除せず、ご自分の翻訳を2行目に追加してください。管理人が後に良いと判断した翻訳のみ表示するように変更します) ・代替案が思い浮かばない場合は、翻訳者に失礼のならないよう、優しい文章で指摘してください。 ・ご指摘の際は、対象の箇所が特定できる原文の一部を記載下さい。 ・このコメント内で議論をしないで下さい。ご指摘、ご意見のみご報告下さい。 ・良識が欠けていたり、意義の無いコメントは削除させていただきます。 冒険者名 コメント すべてのコメントを見る
https://w.atwiki.jp/touhoukashi/pages/4869.html
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https://w.atwiki.jp/sucratti/pages/15.html
objects I know scratch-000 {"scratch team"} scratch team Danger {-50} 5600 {danger object} https //scratch.mit.edu/users/Scratchteam/ The scratch team that started with https //scratch.mit.edu/users/ScratchCat/ Mr. {scratch-000-jp}. At first, it was respected by people, but on July 29, 2010, in scratch, https //scratch.mit.edu/users/124scratch/ (scratch-033) was called the Pac-Man case. , And Namco Bandai also moved, and it was the case that caused the most damage in color {scratch. } And on December 1, 2019, like the Pac-Man case, we decided to develop a function color (# 3B4EF0) {account block} that can block users immediately, but since there was no major damage recently, https //scratch.mit.edu/users/example_User/ color (# F54738) {blocked as a laboratory table} Then from around, color (# 3B4EF0) {"I'm doing nothing wrong It's too bad to block without it. "} And the scratch team said that instead of blocking only when a big incident occurred, translating anti-comments into English twice would be bad news. That's why I started to block, and after a while, the scratchers became stressed, anti-comments increased, and scratch became difficult. (It seems that even "Thank you" has been blocked) Then, from the gentle [super safe], he turned into a dangerous object. approach Do not anti-comment. That's it. You have to be scared every time you make a comment. (The wiki is okay.) scratch-001 bold () {ibukiy} https //scratch.mit.edu/users/ibukiy/ Risk 31 {nomal} Common people. The person who created this wiki. approach Work ★ and 💖 Press to make you happy ry ((beat) scracch-002 https //scratch.mit.edu/users/ceebee/ bold () {ceebee (scratch team)} Danger 10 {safe} It's a scratch team, but it doesn't seem to be involved. approach it's not there. With scratch-000. scratch-003 bold () {ringoumai} Danger 1300 {Dangerous Object} https //scratch.mit.edu/users/ringoumai/ Dangerous person who created the ultra-short anime anti (collecting antis and vandalizing "dangerous @scratcherwiki") Also, he said that he would finally crush it into a super short animation. approach Don't talk about ultra-short anime. I don't get involved. scratch-004 bold () {example_user} https //scratch.mit.edu/users/example_user/ Danger s () {1750 [Dangerous Object]} -10 [super safe] At first, he was slandered by scratcher because of the scratch team. [See scratch-000 for details] I knew that, and I knew that I was an ordinary person. So it was changed from dangerous object to "super safe". Countermeasures s () {Relieved because it is a dangerous object. } Absent. scratch-005 bold () {sab_pg} Risk 50 [nomal] https //scratch.mit.edu/users/sab_pg/ sab_pg created a rapidly rising project called "Ultra Short Anime", and the number of followers increased rapidly. However, the remarks made by bold () {rigoumai [scratch-003] reduced the popularity. } I asked ringoumai why he hates ultra-short animation at the dangerous scratcher @ wiki, and the reason is color (# FFE921) It seems to be {promotion}. Certainly, promotion should not be done based on the community guidelines. Therefore, the risk level became [nomal]. approach Say to sab_pg bold () {moderate promotion}. (Respect the feelings of Mr. scratch-003.) I don't say that scratch-003 said "finally crush". I won't talk about this wiki. (It is a matter of course) scratch-006 bold () {omowakamochiii} Danger -100 [super safe] https //scratch.mit.edu/users/omowakamochiii/ I mean, it's kind to me! usually! approach There is no such thing ry ((beat) scratch-007 bold () {anmonaitosan} Danger 3000 [Dangerous Object] https //scratch.mit.edu/users/anmonaitosan/ Like scratch-003, this guy is a person who gathered anti-short animation antis and trolled Abunai scratcher @ wiki. approach Not involved. that's all. scratch-008 bold () {osetinnko} https //scratch.mit.edu/users/osetinnko/ Danger 8500 [Dangerous Object] It's just the bottom story. It seems that he is also saying abusive words to Mr. ninnikuman [scratch-248]. approach Do not lock on. scratch-009 Danger 8500 [Dangerous Object] https //scratch.mit.edu/users/wwwhhhaaa/ bold () {wwwhhhaaa} It seems to be a sub-dirt of scratch-008. It seems that he is also ranting here. approach Do not lock on. scratch-010 bold () {nekopyon} Danger s () {-50 [supersafe]} 100 [nomal] https //scratch.mit.edu/users/nekopyon/ Formerly the number one follower in Japan. But it was blocked. The reason is that the sub-dirt of scratch-010 called hekopyon [scratch-1500] was blocked. [It seems that it was a block that will be released in about a week] However, scratch-010 ignored the account block and avoided the block [I was doing scratch during the block period]. So bold () {blocked indefinitely. (This wiki has been blocked indefinitely, or if blocked, it increases the risk, so it was raised.)} approach It became a block indefinitely, but there are voices saying that it has returned to its original state, so I will not spread about Mr. nekopyon. Encourage Mr. nekopyon. [Reduce the risk when unblocked] scratch-011 bold () {mikeneko10 [Deleted]} https //scratch.mit.edu/users/mikeneko10/ Danger 4000 [Dangerous Object] This is a rear friend of scratch-001-JP. https //scratch.mit.edu/users/sisiza/ [scratch-1048] Was bullied as scratch-001-JP. BAN approach He may also appear, so if you're bullying scratch-1048, look at it as scratch-011. scratch-033 bold () {124scratch} Danger 9999 (scratch cause object) https //scratch.mit.edu/users/124scratch/ As mentioned in scratch-000, he is the culprit who caused the Pac-Man case. Even if I opened turbowarp, an error (?) Occurred. (A work in which an error (?) Occurs.) https //turbowarp.org/1174868 The work next to the scratch opus number 1174868 is said to have been damaged. (It seems that he was told that it was a work next to Pac-Man!) approach Think of someone. comment 名前
https://w.atwiki.jp/touhoukashi/pages/5380.html
【登録タグ B EUROBAKA ICHIDAI VOL.18 Eurobeat Union メイドと血の懐中時計 曲 月時計 ~ ルナ・ダイアル 長尾ちえみ】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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The Night Before Christmas A Pop-Up (Classic Collectible Pop-Up) Little Simon?Robert Sabuda?Clement Clarke Moore A Christmas Carol and the Night Before Christmas (Literary Classics (Gramercy Books)) Gramercy?Arthur Rackham?Clement Clarke Moore The Night Before Christmas Little Brown & Co (Juv Pap)?Clement Clarke MooreTasha Tudor? The Night Before Christmas Little Brown & Co (Juv)?Clement Clarke MooreTasha Tudor? Twas the Night Before Christmas A Visit From St. Nicholas Houghton Mifflin (Jp)?Clement Clarke MooreJessie Willcox Smith? The Care Bears' Night Before Christmas (Care Bear Books) Random House Childrens Books?Peggy Kahn?Clement Clarke MooreDiane Kamm? The Night Before Christmas Minieditions?Clement Clarke MooreLisbeth Zwerger? The Night Before Christmas (Random House Pictureback) Random House Childrens Books?Clement Clarke MooreDouglas W. Gorsline? 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A Visit from Saint Nicholas Huntington Library Pr?Clement Clarke Moore Twas the Night Before Christmas Peter Pauper Pr?Clement Clarke MooreLinda Hoffer? Night Before Christmas in Hawaii Pacific Trade Group?Clement Clarke Moore The Night Before Christmas (Rabbit Ears) Picture Book Studio Audio?Clement Clarke MooreMeryl Streep?William Cone? The Night Before Christmas Simon & Schuster (Juv)?Clement Clarke MooreWilliam Cone? The Night Before Christmas (Miniature Editions) Running Pr Book Pub (J)?Clement Clarke Moore The Night Before Christmas Ideals Childrens Books?Clement Clarke Moore The Night Before Christmas Gareth Stevens Pub?Clement Clarke Moore Night Before Christmas Stoneway Books?Clement Clarke Moore The Night Before Christmas Live Oak Media?Clement Clarke Moore The Night Before Christmas Live Oak Media?Clement Clarke Moore The Night Before Christmas Live Oak Media?Clement Clarke MooreTomie dePaola? 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Night Before Christmas Childrens Pr?Clement Clarke Moore Night Before Christmas (Tasha Tudor's Collection) Childrens Pr?Clement Clarke Moore The Night Before Christmas (Rabbit Ears A Classic Tale) Spotlight?Clement Clarke MooreWilliam Cone? The Night Before Christmas A Bedtime Shadow Book (Shadow Book Series) Peter Pauper Pr?Clement Clarke MooreMartha Day Zschock? The Night Before Christmas Darling & Co?Clement Clarke MooreMargaret Evans Price? The Night Before Christmas (Storytime Christmas Books) Mcclanahan Book Co?Clement Clarke MooreNan Pollard? The Story of Santa Claus Turner Pub?Scribbler Elf?Tim Paulson?Clement Clarke MooreElves? Ke Ahiahi Mamua O Kalikimaka Twas the Night Before Christmas in Hawaii Bess Pr Inc?Valjeanne Budar?Lynette Aalaonaona Roy?Clement Clarke MooreR. Alex Anderson?Barbara Ewald? Night Before Christmas A Lift-The-Flap Rebus Pop-Up Book (Lift-the-Flaps Rebus Pop-Up Book) Piggy Toes Pr?Clement Clarke MooreMichael Foreman? The Night Before Christmas A Descriptive Bibliography of Clement Clarke Moore's Immortal Poem Oak Knoll Pr?Nancy H. Marshall? The Night Before Christmas Holiday House (P)?Clement Clarke MooreTomie dePaola? The Night Before Christmas Pop-Up Book Little Simon?Clement Clarke MooreRobert Sabuda? The Night Before Christmas Scholastic Trade?Clement Clarke MooreJames Marshall? The Night Before Christmas (Minature Books for Christmas) Crescent Books?Clement Clarke MooreArthur Rackham? The Night Before Christmas Derrydale?Clement Clarke Moore Twas the Night Before Christmas A Visit from St. Nicholas Derrydale?Clement Clarke MooreJessie Willcox Smith? The Night Before Christmas Random House Value Pub?Clement Clarke MooreArthur Rackham? The Night Before Christmas Derrydale?Clement Clarke MooreBill Bell? The Night Before Christmas Derrydale?Clement Clarke Moore Night Before Christmas Checkerboard Pr?Clement Clarke Moore The Teddy Bears' Night Before Christmas (Cartwheel Books) Cartwheel Books?Clement Clarke MooreMonica Stevenson? Night Before Christmas Scholastic Trade?Clement Clarke MooreJohn Steven Gurney? The Night Before Christmas (Miniature Edition) Alfred a Knopf?Clement Clarke MooreAnita Lobel? The Night Before Christmas (A Blue Ribbon Book) Scholastic Trade?Clement Clarke MooreJames Marshall? Twas the Night B'Fore Christmas An African-American Version Cartwheel Books?Melodye Rosales?Clement Clarke Moore Twas the Night Before Christmas Rebound by Sagebrush?Clement Clarke MooreJessie Wilcox Smith? Twas the Night Before Christmas A Visit From St. Nicholas Houghton Mifflin (Juv)?Clement Clarke MooreJessie Willcox Smith? The Night Before Christmas (Lift the Flap) Viking Pr?Clement Clarke Moore The Night Before Christmas Little Simon?Clement Clarke Moore The Night Before Christmas Coloring Book Little Simon?Clement Clarke MooreGail Owens? The Night Before Christmas Simon & Schuster Merchandise &?Clement Clarke Moore Grandma Moses Night Before Christmas Random House Childrens Books?Clement Clarke MooreGrandma Moses? Little Critter's the Night Before Christmas The Night Before Christmas (Mercer Mayer Storybooks) Random House Childrens Books?Mercer Mayer?Clement Clarke Moore The Night Before Christmas Cookie Cutter Kit (Mini Kits) Running Pr?Clement Clarke Moore The Grandma Moses Night Before Christmas Poem Random House Childrens Books (Lib)?Clement Clarke MooreGrandma Moses? T'Was the Night Before Christmas/Glow in the Dark Simon & Schuster (Juv)?Clement Clarke MooreMike Artell? The Night Before Christmas A Rebus Sticker Storybook (Rebus Sticker Storybooks) Little Simon?Clement Clarke MooreNan Brooks? The Night Before Christmas (Rabbit Ears Bookss) Simon & Schuster (Juv)?Clement Clarke MooreWilliam Cone?Meryl Streep? The Night Before Christmas Simon & Schuster (Juv)?Clement Clarke MooreTasha Tudor? The Night Before Christmas (Glitter Glow) Little Simon?Clement Clarke MooreJenny Williams? The Night Before Christmas Simon & Schuster (Juv)?Clement Clarke MooreRobert Sabuda? The Night Before Christmas (Aladdin Picture Books) Aladdin Paperbacks?Clement Clarke MooreTasha Tudor? The Night Before Christmas Atheneum?Clement Clarke MooreRaquel Jaramillo? Die Nacht vor Weihnachten/The Night before Christmas. The Night before Christmas Neugebauer, Michael Edit.?Clement Clarke Moore A Creature Was Stirring Simon & Schuster (Juv)?Carter Goodrich?Clement Clarke Moore The Night Before Christmas (Merry Christmas Book) Harpercollins Childrens Books?Clement Clarke MooreDana Regan? The Night Before Christmas (Board Book) Harperfestival?Clement Clarke MooreDana Regan? The Night Before Christmas or a Visit of St. Nicholas An Antique Reproduction Paper Star?Clement Clarke Moore The Night Before Christmas Ladybird Books?Clement Clarke MooreTricia Harrison?John Dillow? The Night Before Christmas North South Books?Clement Clarke MooreTed Rand? The Night Before Christmas North South Books?Clement Clarke MooreTed Rand? The Night Before Christmas Lang Graphic Ltd?Clement Clarke MooreSusan Winget? The Night Before Christmas The Classic Edition (Miniature Editions) Running Pr?Clement Clarke MooreChristian Birmingham? The Night Before Christmas Miniature Edition and Keepsake Ornament (Miniature Editions) Running Pr?Clement Clarke MooreChristian Birmingham? The Night Before Christmas The Heirloom Edition Running Pr Book Pub (J)?Clement Clarke MooreChristian Birmingham? Night Before Christmas (Pop Up) Troll Communications?Clement Clarke Moore A Visit from St. Nicholas And Santa Mouse, Too! (Visit from St. Nick) Hyperion (Juv)?Clement Clarke MooreLoretta Krupinski? The Night Before Christmas Courage Books?Clement Clarke MooreChristian Birmingham? The Night Before Christmas Running Pr Book Pub (J)?Clement C. Moore?Christian Birmingham? The Night Before Christmas Candlewick Pr?Clement Clarke MooreLis Toft? Twas the Night Before Christmas, or Account of a Visit from St. Nicholas Candlewick Pr?Clement Clarke MooreMatt Tavares? Twas the Night Before Christmas Or Account of a Visit from St. Nicholas Candlewick Pr?Clement Clarke Moore The Night Before Christmas A Magical Cut-paper Edition Candlewick Pr?Clement Clarke MooreNiroot Puttapipat? The Night Before Christmas (Classics Illustrated) Chronicle Books Llc (Juv)?Clement Clarke MooreCooper EdensHarold Darling? The Night Before Christmas Hyperion (Juv)?Clement Clarke MooreWilliam Wegman? 'Twas The Night Before Christmas (Jats 8x8) Jump at the Sun?Clement Clarke MooreRex Perry? A Visit from St. Nicholas and Santa Mouse, Too! Hyperion (Juv)?Clement Clarke MooreLoretta Krupinski? The Night Before Christmas Universe Pub?Clement Clarke MooreGrandma Moses?Jane Kallir? A Visit from St. Nicholas (Dial Stocking-Stuffer) Dial Books for Young Readers?Clement Clarke MooreRobert Cremins?Dick Dudley? The Night Before Christmas A Goblin Tale Dial Books for Young Readers?Clement Clarke MooreJacqueline Rogers? The Night Before Christmas Henry Holth & Co (J)?Clement Clarke Moore The Night Before Christmas Harpercollins Childrens Books?Clement Clarke MooreRichard Jesse Watson? Night Before Christmas Chronicle Books Llc (Juv)?Clement Clarke MooreCooper EdensHarold Darling? The Night Before Christmas A Classic Illustrated Edition (Classic Illustrated Edition) Chronicle Books Llc (Juv)?Clement Clarke MooreCooper EdensHarold Darling? The Night Before Christmas and Nine Best Loved Carols (Troll Illustrated Classics) Troll Communications?Clement Clarke MooreElizabeth Miles? The Night Before Christmas and Nine Best-Loved Carols (Troll Illustrated Classics) Troll Communications Llc?Clement Clarke MooreElizabeth Miles? Night Before Christmas (Christmas Tree Books) Troll Communications?Clement Clarke Moore The Night Before Christmas Press-Out Model Tree Plus Fun to Make Tree Ornaments! Troll Communications?Clement Clarke Moore Garfield's Night Before Christmas Troll Communications Llc?Clement Clarke MooreJim Davis? The Night Before Christmas Troll Communications Llc?Clement Clarke MooreElizabeth Miles? The Night Before Christmas Checkerboard Pr?Clement Clarke Moore Night Before Christmas Atheneum?Clement Clarke Moore The Night Before Christmas Simon & Schuster (Juv)?Clement Clarke MooreJulie Downing? The Night Before Christmas Harpercollins Childrens Books?Clement Clarke MooreHilary Knight? The Night Before Christmas Harpercollins Childrens Books?Clement Clarke MooreMary Engelbreit? The Night Before Christmas Harpercollins Childrens Books?Clement Clarke MooreBruce Whatley? The Night Before Christmas Harpercollins?Clement Clarke MooreBruce Whatley? The Night Before Christmas Harperfestival?Clement Clarke MooreBruce Whatley? The Night Before Christmas (A Golden Super Shape Book) Golden Pr?Clement Clarke MooreJerry Smath? The Night Before Christmas A Visit from St.Nichholas Harcourt Childrens Books (J)?Clement Clarke MooreReginald Birch? The Night Before Christmas Harpercollins?Clement Clarke MooreRichard Jesse Watson? Night Before Christmas Harpercollins (Mm)?Sharon Holland?Clement Clarke MooreLen Smith? The Night Before Christmas Harperfestival?Clement Clarke MooreMary Engelbreit? The Night Before Christmas A Visit from St. Nicholas Browndeer Pr?Clement Clarke MooreMax Grover? The Night Before Christmas Golden Pr?Clement Clarke MooreCyndy Szekeres? Clemnt C. Moore's the Night Before Christmas (Golden Storyland) Golden Books?Clement Clarke MooreKathy Wilburn? The Night Before Christmas Golden Pr?Clement Clarke Moore The Night Before Christmas (Golden Storytime Book) Golden Pr?Clement Clarke MooreGreg Hildebrandt?Tim Hildebrandt? John Speirs' the Night Before Christmas A Look-And-Find Book (Golden Look-Look Books) Golden Pr?John Speirs?Clement Clarke Moore The Night Before Christmas A Victorian Vision of the Christmas Classic Dragonfly?Clement Clarke MooreAnita Lobel? The Night Before Christmas (Golden Story Book 'n' Tape) Golden Pr Audio?Clement Clarke MooreCyndy Szekeres? The Night Before Christmas Golden Books?Clement Clarke MooreKathy Wilburn? The Night Before Christmas Golden Books?Clement Clarke MooreNancy Clairmont? Clement C. Moore's the Night Before Christmas (Big Pictures Books) Goldencraft?Clement Clarke Moore Night Before Christmas (Golden Storytime Book) Goldencraft?Clement Clarke MooreGreg Hildebrandt?Tim Hildebrandt? Night Before Christmas (Golden Storybooks) Goldencraft?Clement Clarke Moore The Night Before Christmas Golden Books?Clement Clarke MooreMircea Catusanu? The Night Before Christmas Little Brown & Co (Juv)?Clement Clarke MooreRuth Sanderson? The Night Before Christmas Dover Pubns?Clement Clarke MooreAnna Pomaska? The Night Before Christmas (Jellybean Books) Random House Childrens Books?Clement Clarke MooreSharon Cartwright? The Night Before Christmas Little Brown & Co (Juv Pap)?Clement Clarke MooreRuth Sanderson? Night Before Christmas Doubleday?Clement Clarke Moore The Night Before Christmas Alfred a Knopf?Clement Clarke MooreAnita Lobel? The Night Before Christmas Alfred a Knopf?Clement Clarke Moore The Night Before Christmas Random House Childrens Books?Clement Clarke MooreDiane Goode? The Night Before Christmas Doubleday?Clement Clarke Moore The Night Before Christmas Alfred a Knopf?Clement Clarke MooreScott Gustafson? Pop-Up Night Before Christmas Random House Childrens Books?Clement Clarke Moore Twas the Night Before Christmas A Visit from St. Nicolas Houghton Mifflin (Juv)?Clement Clarke MooreJessie Willcox Smith? The Nutcracker Random House Childrens Books?Clement Clarke MooreDiane Goode? The Night Before Christmas Random House Childrens Books?Clement Clarke MooreAnita Lobel? The Night Before Christmas Random House Childrens Books?Clement Clarke MooreCheryl Harness? The Night Before Christmas Random House Childrens Books?Clement Clarke MooreAnita Lobel? The Night Before Christmas (Picturebacks) Random House (a)?Clement Clarke Moore The Night Before Christmas Random House Childrens Books (Lib)?Clement Clarke MooreCheryl Harness? The Night Before Christmas Alfred a Knopf?Clement Clarke MooreAnita Lobel? The Care Bears' Night Before Christmas (Care Bear Story) Random House Childrens Books (Lib)?Peggy Kahn?Clement Clarke MooreDiane Kamm? Christmas Carols Random House Childrens Books?Clement Clarke MooreDiane Goode? Twas the Night Before Christmas A Visit from St. Nicholas Houghton Mifflin (Jp)?Clement Clarke MooreJessie Willcox Smith? The Night Before Christmas Clarion Books?Clement Clarke MooreWendy Watson? The Night Before Christmas Dover Pubns?Clement Clarke MooreAnna Pomaska? The Night Before Christmas Clarion Books?Clement Clarke MooreWendy Watson? The Night Before Christmas Philomel Books?Clement Clarke MooreWill Moses? Night Before Christmas Lippincott Williams & Wilkins?Clement Clarke Moore The Night Before Christmas (Lift the Flap and Revolving Pictures Book) Putnam Pub Group?Clement Clarke MoorePenny Ives? The Night Before Christmas Or a Visit of St. Nicholas Philomel Books?Clement Clarke Moore The Night Before Christmas Poem Putnam Pub Group?Clement Clarke MooreJan Brett? Night Before Christmas Dodd Mead?Clement Clarke MooreRobin Spowart? The Night Before Christmas Scholastic Trade?Clement Clarke Moore Night Before Christmas Price Stern Sloan?Clement Clarke Moore The Night Before Christmas Scholastic Trade?Clement Clarke MooreJohn Steven Gurney? The Night Before Christmas Full-Color Sturdy Book (Dover Little Activity Books) Dover Pubns?Clement Clarke MooreCathy Beylon? The Night Before Christmas (Picture Story Book/2935) Grosset & Dunlap?Clement Clarke MooreGyo Fujikawa? Night Before Christmas (All Aboard Books) Price Stern Sloan?Clement Clarke Moore The Night Before the Night Before Christmas (Reading Railroad Books) Grosset & Dunlap?Natasha Wing?Clement Clarke MooreMike Lester? The Night Before Christmas (All Aboard Books) Price Stern Sloan?Clement Clarke MooreJean Hirashima? Garfield's Night Before Christmas Grosset & Dunlap?Jim Davis?Clement Clarke Moore A Visit from St. Nicholas (Dover Litte Activity Books) Dover Pubns?Clement Clarke MooreBerta Hader?Elmer Hader? The Night Before Christmas Sticker Storybook With 14 Full-Color Stickers (Dover Sticker Storybooks) Dover Pubns?Clement Clarke MooreAnna Pomaska? The Night Before Christmas a Visit from St. Nicholas (Dover Facsimile Series of Children's Classics) Dover Pubns?Clement Clarke MooreArthur Nicholas Hosking? Night Before Christmas Coloring Book (Dover Pictorial Archive Series) Dover Pubns?John O Brien?Clement Clarke Moore Night Before Christmas The Night Before Christmas (Illuminations) Running Pr?Clement Clarke MooreRunning Press? The Teachers' Night Before Christmas (Night Before Christmas Series) Pelican Pub Co (J)?Steven L. Layne?Clement Clarke MooreJames Rice? Die Nacht vor Weihnachten. Papp-Bilderbuch zum Fuehlen Nord-Sued Verlag AG?Clement Clarke Moore Night Before Christmas Little Brown and Company?Clement Clarke MooreTasha Tudor? Carol Channing the Year Without a Santa Claus (1303/Cassette) Caedmon Audio Cassette?Phyllis McGinley?Clement Clarke Moore Visit from St. Nicholas Firefly?Clement Clarke MooreKim Fernandes? The Night Before Christmas Little Simon?Clement Clarke Moore Als der Nikolaus kam. Kleine Riesen Nord-Sued Verlag AG?Erich Kaestner?Ted Rand?Clement Clarke Moore Night Before Christmas Holiday House?Clement Clarke MooreTomie dePaola? The Night Before Christmas Random House Childrens Books (Lib)?Clement Clarke MooreHilary Knight? Night Before Christmas Gift Book (Little Books) Andrews Mcmeel Pub?Clement Clarke MooreLynn B. Ferris? The Night Before Christmas Harpercollins?Clement Clarke MooreMary Engelbreit? The Night Before Christmas Envision Pub?Clement Clarke Moore The Night Before Christmas A Christmas Treasury Pop-Up Book Thurman House Llc?Clement Clarke Moore LA Vispera De Navidad/the Night Before Christmas Hispanic Book Distributors Inc?Clement Clarke Moore La Nochebuena/ Christmas Eve Sweetwater Pr?Clement Clarke MooreLarry Eldredge? The Night Before Christmas (Bantam Watch-Me-Glow Book) Bantam Dell Pub Group (Juv)?Clement Clarke MooreLinda Weller? The Night Before Christmas A Story-Activity Book (Amazing Maze Adventures) Price Stern Sloan?Clement Clarke MooreLarry Nolte? 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This page has been marked as being in need of links (Item/Monster/Map) to a Database. For a pre-Renewal version of this article, click here. Job Base(s) Archer Job Type 2-1 Changes At Hugel× Number of Skills 18 Total Skill Points 82 Total Quest Skills 1 Job Bonuses STR AGI VIT INT DEX LUK +4 +6 +2 +4 +10 +4 + ← クリックで目次を開く Overview Job Change Guide BuildsPvM (Balance) DEX/AGI (PowerHouse) Falconer DEX/INT (WoE/Trapper build) Stats EquipmentHeadgear Footgear Armor Garment Shield Accessory Weapon Arrows Card Sets Class DataSkills Quest Skills Soul Link Job Bonuses ASPD External Links Overview Hunters are skillful at indirect combat. Their increased ASPD× with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects (Sandman× inflicts the status sleep×, for example) or cause elemental damage (i.e. Blast Mine×, Land Mine×) to a target. Additionally, they have a powerful subcharacter, the Falcon×. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat×. If Blitz Beat is not cast manually, however, the damage of Blitz Beat done to each target is divided by the number of targets it hits at that instance, thus making "auto-Blitz×" an inefficient method of mobbing. Falcons also have the ability to reveal concealed enemies and destroy enemy traps. Hunters were once considered overpowered in Ragnarok Online pre-Amatsu patch, while players were still getting the hang of 2-2 classes, since they were capable of MVP×ing and seemingly only needed two stats AGI× and DEX× to be successful at MVP, PvP×, and PvM× aspects of the game. However, Hunters have their own weaknesses, namely the lack of VIT and STR, except in certain specialized builds. Job Change Guide See Hunter Job Change Guide for detailed information. Changing into a Hunter from an Archer requires the player to complete a number of tasks Item Collection Written Test Battle Test After completing these tests, the player will be transformed into a Hunter. Builds PvM (Balance) STR 1 AGI 91+ (Base) VIT 1 INT Any multiple of 6 depending on your skill usage (Be sure to take job bonus into account) DEX 80+ (Base) LUK 26 (Base, for 30 total, get when you are hunter, not when archer) Reaching up to 310+ flee at level 80 with 180+ aspd, these hunters can make quick work of monsters with the addition of frequent falcon strikes while dodging damage. Quick Double Strafing is also available on demand. Due to the changes renewal brought, 99 dex isn't "as" important to get. With equips and the passive skills Vulture's Eye and Owl's Eye, they can still hit opponents quite well. It is recommended you get around 31-41 points of dex before starting to dump all your stat points in agi. Recommended equipment includes, Apple of Archer, Binoculars (or Robo eyes), Pencil, Pantie and Undershirt (Increases flee and agi), Two gloves or Zerom/Wormtail carded accessories, and a high atk bow (Rudra Bow/Hunter Bow). Recommended skills to use if any, are Double Strafe or Ankle Snare. Also, keep Improve Concentration up. DEX/AGI (PowerHouse) STR 1 AGI 99 (Base) VIT 1 INT 9 DEX 140-150 (99 Base) LUK 1 These Hunters are powerful damage dealers, capable of dealing some of the highest amounts of Damage per Second in the game under the right conditions. They have little to no defense, however, so they're best used when in a party, shooting from behind. Great for MvPing bosses without high DEF. Some modifications of this build will take into account some INT× and LUK× for Falcon strikes. Recommended for those who do not wish to lay traps, or for those seeking a jack-of-all-trades build. Falconer STR 1 AGI 90-99 (Base) VIT 10-20 INT 1-40 DEX 60-80 (Base) LUK 40-60+ Relying on the use of the Falcon to attack, these types of hunters can conserve SP while dealing good damage with the Falcon. One of their other advantages is that Falcons ignore DEF, making them effective anti-tankers. They are slightly more difficult to level in the Archer stage due to their reduced DEX. Recommended for those who enjoy seeing their Falcon fly. DEX/INT (WoE/Trapper build) STR 1+ AGI 1-20-30+ VIT 70-80+ INT 50-70 DEX 1-60-70 LUK 1 Built for the singular purpose of laying traps, this hunter is made to survive. If the Hunter does not have Enlarge Weight Limit× (purchased from the Kafra Shop), they should invest in STR× for carrying potions and traps. This build is the most difficult to level of all, namely because of the lack of AGI and DEX. These builds can be effective at mobbing using traps that deal more damage per enemies. Stats STR× affects weigh limit, however it is no longer efficient to invest points in STR for this reason, due to the Kafra Shop making Enlarge Weight Limit available to all classes. It also adds to Beast Strafing damage, and in very small amounts, bow ATK×. This is generally considered the least useful stat for hunters and is often left at 1. AGI× affects the speed at which they are able to attack and their flee× rate. This stat is important for most hunters and is generally considered their second or first most useful stat. VIT× mainly affects how much HP× hunters have and their resistance to Status Effects×. WoE× Hunters tend to get around 60 VIT. INT× affects how much SP× hunters have, as well as the regen rate for SP. It also increases Falcon damage and the damage inflicted of damage traps. DEX× increases bow attack, hit× rate, and in very small amounts, attack speed. LUK× increases a critical rate as well as how often a Hunter's Falcon is released (attacks) during normal attacks. Equipment Headgear Cap [1] - A basic 4 def, and cheap too. It is usually easy to find an overupgraded cap to put a card in for defensive or offensive purposes. A good combo would be the +9 Maestro Cap, with +2 INT and +150 SP. Apple of Archer - Not recommended in PVP/WoE environment, but for MVP and leveling to reach a new dex bonus AoA is very useful. With it's +3 DEX on headgear, this is a must-have for all Hunters, even if it is not part of their build to reach a new DEX bonus. You never know when you may have ot use a different Armor/Accesory combo and have to use the AoA to reach the next dex bonus. Poo Hat or Beret - Self-explanatory. 10% less from demi humans. If you don't need an AoA for your dex, Poo Hat or -Beret is great for PVP and WoE. Feather Beret - 1 def, 1 mdef, and 10% less from demi humans. a great choice for PvP and WoE. Ghost Bandana - Agi + 2.. like the AoA except it helps you reach a higher ASPD. Not as useful as a carat/wise for leveling but if you do prefer having extra ASPD as opposed to SP in MVP/Leveling situations then this is a fine headgear to use Binoculars - 1 DEF and 1 DEX, not bad but slotted sunnies are almost always better, unless you need the binocs to hit your dex bonus. Sunglasses [1] - Nightmare card, Willow Card, and Elder Willow card are all good for Hunters (depending on your build). Marduk card is good too if you don't wanna worry about carrying green pots around (Hunter weight limit sucks). Footgear Hunters can use boots. This is the highest DEF footgear and also does not weigh much, so it is usually a good idea to use slotted Boots for this part of your gear. Matyr Card - 1 AGI and 10% more HP. A good basic gear to wear while leveling and in PVP/WoE. Firelock Card - 10% HP/SP increase. Awesome card for everywhere. Make sure those boots are +9! Male Thief Bug Card - +2 AGI. An oldschool card but still useful. Can help you hit that important ASPD bonus. Crystal Pumps - Many Falcon-build hunters use Crystal Pumps to increase their LUK, for more Autoblitz chance and Crit. Armor Mink Coat [1] - 6 def, weighs 230. A simple basic gear, same DEF as tights except no DEX and it weighs A LOT. Try to avoid this if possible, only to be used really for cards such as Ghostring which you wouldn't want to waste in a pair of tights. Tights [1] - The best armor for a Hunter. 50 Weight, 6 def, and +1 dex. Often helps you reach your DEX bonus, or will allow you to take those binocs off. Coat [1] - Use this or a Mantle [1] for elemental armors. Switching through 6 pairs of tights is annoying. Garment Generally, Hunters will use a Muffler or if you have the funds, a Heavenly Maiden Robe for their Garment. Whisper Card - Good for leveling. Hunters can reach a high amount of flee with all of their agi/flee increasing skills (Wind Walker, Falcon Eyes, Improve Concentration). Dragontail Card - Probably the best choice for leveling and MVP, and even in PVP. Increases your Double Strafe Damage by 5%, also adds 10 flee and 1 AGI. The AGI may help you reach an ASPD bonus, and the flee always helps while leveling. An excellent card for those powerhouse builds that are all about dishing out loads of damage. Raydric Card - Of course, the classic Immune Muffler should be a part of your gear, for every aspect of the game. Shield Hunters are limited to wearing guards. You cannot attack with a bow while your guard is equipped, because bows are two handed weapons. You can, however, do any Trap or Falcon skill (such as Blitz Beat or Detect) while wearing your guard. Basically only useful for Trapper/Falconer builds. Accessory Nimble Brooches and Gloves are the best accessories to use as a hunter. Usually, with 99 DEX, you can use two nimble brooches to reach 150 DEX on a Hunter. If you prefer to use 140 DEX while leveling, flash rosaries are a very good choice. Of course, if you can afford it (and it works in your build), Bow Thimble [1] may be a good choice. Weapon Composite Bow [4] - Every Hunter should use composite bows for dealing damage. 2x2x Race/Element is the best, of course. Bow [4] - You usually use a Bow [4] to inflict status effects on your enemies. Status bows are amazing in PVP. Hunters have very high attack speed and also can cause status effects from a range, which is a huge advantage in many situations in WoE and PVP. Burning/Earth/Frozen/Gust Bow [1]- a nice replacement for 2 2 composites[4], carded with correct elemental modifier card and arrow set and against correct element monsters. Arrows Arrows are VERY important to Hunters. The fact that a Hunter can use a carded weapon with an elemental arrow without having to trouble a Sage for an Endow is a huge advantage in every aspect of the game, especially leveling. PVP/WoE - In PVP/WoE, it is best to carry Stone Arrows for the basic attacking arrow. These will destroy those wearing Zephyrus (Dokebi Card) armor to counter a Wizard's Jupitel Thunder, or any other Wind/Water type skill. It also bypasses the Immune (Raydric Carded garment) that your enemy may have equipped. Status arrows, such as Mute Arrows and Curse Arrows are not hard to collect. They can be used in combination with a status bow to completely disable your enemy. For example, against a Lord Knight using a Quadruple Cursing bow with Cursed Arrows will allow you to keep your distance. You can also mix it up. You can use a Quadruple Stun Bow with Mute arrows to ward off those pesky wizards. Remember, since all status arrows are Neutral element you may want to use Cursed Water to continue bypassing the Immune effect. In PVP, a ghostring armor is very powerful against melee classes. However, Hunters have a huge advantage against those who keep their ghostring equipped. Hunters can easily change their weapon's element to Ghost Property by equipping Immaterial Arrows. A Hunter should always be prepared to help their party out by taking out Ghostring wearers with Immaterial Arrows. Leveling - Self explanatory. Carry arrows that are strong against the monsters you are fighting. Leveling with status bows is not suggested, as it would be quite expensive to get an endow slave and go back to storage to restock on arrows. Card Sets Unlike most of the classes Card Sets× the Hunter Set× is quite good, in general to use the set you need to use one card slot in the weapon reducing you total damage, but in this case one of the set bonus is increase the damage by 20% that is equivalent to the increase obtained by Race or Element Cards. Class Data Skills See Archer Skills for first class skills. Skill Description Levels Type Ankle Snare× Use 1 Trap item to set a trap that will immobilize an enemy for a set duration. 5 Active Beast Bane× Increases ATK against Insect× and Brute× race monsters. 10 Passive Blast Mine× Set a trap that does Wind damage in a 3x3 area when triggered. 5 Offensive Blitz Beat× Your Falcon× attacks an enemy and all surrounding foes within a 3x3 area. Can also go off passively. 5 Offensive Claymore Trap× Set a trap that will explode, causing Fire property damage in a 5x5 area. 5 Offensive Detect× Command your Falcon to detect hidden enemies within a variable range. 4 Active Falconry Mastery× Enables Hunters to rent and command a Falcon, an exclusive sub-character for the Hunter class. 1 Passive Flasher× Set a trap that will emit bright light that can Blind× enemies. 5 Active Freezing Trap× Do Water damage and possibly freeze× an enemy when triggered. 5 Offensive Land Mine× A trap that explodes when triggered, inflicting Earth damage with a chance to Stun× an enemy. 5 Offensive Remove Trap× Remove a trap laid by yourself, recovering the Trap item. 1 Active Sandman× Set a trap that can put enemies to Sleep within a 5x5 area once triggered. 5 Active Shockwave Trap× Set a trap to drain SP from enemies when triggered. 5 Active Skid Trap× Set a trap that will cause an enemy to slide in a certain direction once it is triggered. 5 Active Spring Trap× Commands your Falcon to remove a set enemy or friendly trap from a distance. 5 Active Steel Crow× Increase damage inflicted by your Falcon. 10 Passive Talkie Box× Set a trap that will display a user-set text message to whoever steps on it. 1 Active Quest Skills Skill Description Levels Type Job Level Requirement Quest Phantasmic Arrow× Shoot a magic arrow without requiring actual arrows and pushes the enemy 3 cells backward. 1 Offensive 40 Phantasmic Arrow Quest Soul Link Hunter Spirit enables use of Skill Description Levels Type Beast Charge× An advanced form of Double Strafing× modified to do additional damage against brute or insect race monsters. 1 Offensive Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 STR 5 10 11 44 AGI 12 19 20 31 39 47 VIT 17 22 INT 2 34 41 46 DEX 1 4 8 14 21 27 33 38 43 49 LUK 7 15 29 42 ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. External Links - Hunter ・ Sniper ・ Ranger Hunter ・ Sniper ・ Ranger 2nd ClassSkills Ankle Snare× ・ Beast Bane× ・ Beast Charge× ・ Blast Mine× ・ Blitz Beat× ・ Claymore Trap× ・ Detect× ・ Falconry Mastery× ・ Flasher× ・ Freezing Trap× ・ Land Mine× ・ Phantasmic Arrow× ・ Remove Trap× ・ Sandman× ・ Shockwave Trap× ・ Skid Trap× ・ Spring Trap× ・ Steel Crow× ・ Talkie Box× TranscendentSkills Falcon Eyes× ・ Falcon Assault× ・ Focused Arrow Strike× ・ Wind Walker× 3rd ClassSkills Aimed Bolt× ・ Arrow Storm× ・ Bomb Cluster× ・ Camouflage× ・ Cobalt Trap× ・ Detonator× ・ Electric Shock× ・ Fear Breeze× ・ Fire Trap× ・ Ice Trap× ・ Keen Nose× ・ Magenta Trap× ・ Main Ranger× ・ Maze Trap× ・ Tooth Of Warg× ・ Trap Research× ・ Verdure Trap× ・ Warg Bite× ・ Warg Dash× ・ Warg Mastery× ・ Warg Rider× ・ Warg Strike× Quests Hunter Job Change Guide ・ Hunter Skill Quest ・ Rebirth Walkthrough ・ Ranger Job Change Guide Weapons× Bow× - Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Articles Needing DB Links | Hunter | Classes | Archer | Pages needing expert attention
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[Ninja]概要 Katsu, the Wanderer [Ninja] Fai, Rising Rebellion [Draconic Ninja] Ira, Crimson Haze [Ninja] Benji, the Piercing Wind [Ninja] [Ninja]概要 Ninjaは流れるような連続アタックを得意とします。豊富なGo again持ちアタックを駆使して相手ヒーローに反撃の暇すら与えません。また、連続アタックにcomboを持つカードを組み込むことで一連のアタックはより激しさを増します。 Katsu, the Wanderer [Ninja] ヒーロー能力 各ターン1回限定効果 -各ターン、あなたのコントロールするアタック・アクションカードがヒットしたとき、コスト0のカード1枚を捨ててよい。 そうした場合、自分の山札からComboを持つカード1枚を探し、表向きで追放し、山札をシャッフルする。このターン、あなたはそれをプレイしてもよい。 Harmonized Kodachi 得意武器 ターンに1回の行動- アタックあなたのピッチゾーンにコスト0のカードがある場合、Harmonized Kodachi はgo again を得る。 収録パック Welcome to Rathe(WTR) Crucible of War(CRU) History Pack 1(1HP) 【サンプルリスト】 2022/8/22 Battle Hardened(シンガポール)5位 フォーマット CC https //fabrary.net/decks/01GJDCDDMSF721QE1VM3YWY02W ページ上へ Fai, Rising Rebellion [Draconic Ninja] ヒーロー能力 あなたは自分の墓地にPhoenix Flameを置いてゲームを開始してもよい。 各ターン1回限定インスタント- : あなたの墓地にあるPhoenix Flame 1枚をあなたの手札に戻す。 この能力のコストは、あなたがコントロールするdraconic チェインリンクにつき少なくなる。 収録パック Uprising(UPR) Searing Emberblade 得意武器 各ターン1回限定アクション- アタックあなたが 2 つ以上の Draconic チェインリンクをコントロールしている場合、Searing Emberblade はgo againを得る。 【サンプルリスト】 2022/11/6 World Championship Top8 フォーマット CC https //fabrary.net/decks/01GJDCHGJB72K8T01SD72AGGZE ページ上へ Ira, Crimson Haze [Ninja] BLITZ限定ヒーロー ヒーロー能力 各ターンあなたの2回目のアタックは+1を得る 収録パック Crucible of War(CRU) History Pack 1(1HP) Edge of Autumn 得意武器 各ターン1回限定アクション- アタック。Go again ページ上へ Benji, the Piercing Wind [Ninja] BLITZ限定ヒーロー ヒーロー能力 あなたがコントロールする基礎2以下のアタックアクションカードは、手札のカードでは防御できない。(これには防御リアクションカードも含まれる。) 各ターン1回限定効果- あなたがコントロールするアタックアクションカードがヒットしたとき、このターンのあなたの次のアタックは +1 を得る 収録パック Crucible of War(CRU) History Pack 1(1HP) Zephyr Needle 得意武器 各ターン1回限定アクション- アタック。Go again Zephyr Needleが防御された場合、Zephyr Needleのより大きな防御値を持つカードによって防御されている場合、コンバットチェインが閉じたときに Zephyr Needleを破壊する。 ページ上へ
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corvette corvettes costermonger costermongers costermongering costumier costumiers counterfoil counterfoils counterpoise countersink countersinking countersunk coverall coveralls covet coveting coveted covetousness cowl cowls cowling cowled crabby crabbed crabbier crabbiest crabbiness crenellate crenellated crenellating crenellation crepuscular crepuscularly cretin cretins cretinous cretinism crossbones croupier croupiers crud cruddy cruet cubby cubbyhole cuckold cuckolding cuckolded cumbrous cumbrously cumbrousness cummerbund cummerbunds cumulate cumulated cumulation cumulative cumulate cumulated cumulative cumulation cuneiform cutaneous cutaneously subcutaneous subcutaneously cuttlefish cybernetic cybernetics cybernetically cyclops cyclopes cyclopean cyrillic cytology cytological dachshund dachshunds daffy daffier daffiest dafily daguerreotype daguerreotypes dalmatian dalmatians dateline datelines dauntless dauntlessly debrief debriefs debriefed debriefing decease deceased deerstalker deerstalkers defibrillate defibrillator defibrillation deflower deflowers deflowered deflowering deflowerer defoliate defoliates defoliated defoliant defoliants delft demagogue demagogy demagoguery demerara derrick derricks descant desideratum desiderata despoil despoils despoiled despoiling despoliation desuetude determiner devilment devilry dhow dhows dialectic dialectics dialectical dialectically diaper diapers diarrhea diarrheal diarrheic diarrhetic diastolic diazepam digitalis dildo dildos dildoes dionysian dirk dirks disbar disbars disbarred disbarring disbarment disjunct disjuncts disjunctive disjunctively disrobe disrobes disrobing dissonant dissonantly dissonance divertimento divertimenti divot divots dolmen dolmens dolt dolts doltish doltishly doltishness doppelganger doppelgangers dormouse dormice dory dories doss dosses dossed dossing dosser downhearted downheartedly downheartedness dragnet dragnets drivel driveled drivelled driveling drivelling driveler dropsy dudgeon dulcimer dulcimers dunghill dunghills dyad dyadic dyadically dyad dyads dyadic dyadically ecclesiastic ecclesiastical effeminate effeminately effluvia effluvium egret egrets elastoplast elastoplasts electroencephalogram electroencephalograms electroplate electroplates electroplated electroplating embolism embolismic embryology embryological emulsify emulsifies emulsified emulsifying emulsification encephalitis encephalitic encrypt encrypted encrypting encryption encyclical encyclicals endive endives enervate enervates enervated enervating enervation engorge engorges engorged engorging engorgement entomology entomological epidural episcopalian episcopalians episcopalianism equilibrate equilibrates equilibrated equilibrating equilibration equivocate equivocates equivocating equivocated equivocator equivocation equivocal equivocally eschatology eschatologies eschatological eschatologically espy espied espying ethane ethnocentric ethnocentricity ethnocentrism ethnology ethnological ethnologist euclidean eugenic eugenics eugenically euphony euphonies euphonic euphonically evangelising evangelizing evangelist evangelism eviscerate eviscerates eviscerated eviscerating evisceration excelsior exculpate exculpates exculpated exculpating exculpation execrable execrably execrableness exiguous exiguously exiguousness extenuate extenuates extenuated extenuating extenuation extraterrestrial exudate facia factious factiously factiousness factitious factitiously factitiousness fandango fandangos farfetched farsighted farsightedly fauna faunal faustian fetid fetlock fetlocks fife fifes filibuster filibustering filibusters filibuster filibusters filibustered filibustering fiord fiords fissile fissility fissiparous fissiparously fissiparousness flack fledgeling fledgelings fledgling fledglings fleshpot fleshpots flexion fogey fogeys fogeyish fogeyism fogy fogys fogyish fogyism folic formic forswear forswore forsworn forswearing fractal frangipani frangipanni frazzle frazzled frazzling freefall freehand freestanding freewheeling frizz frizzy frizzed frump frumpy frumpish fumigate fumigates fumigated fumigating fumigation fumigator funicular furlough fustian fusty fustier fustiest fustily fustiness futon futons gael gaels gaga galena galosh galoshes galvanic gameboy gameboys gamesmanship gardenia gargle gargles gargleed gargling gastroenterology gastroenterologist gastronomy gastronomical gaucho gawk gawks gawked gawking gawky gawkier gawkiest gazump gazump gazumping geek geeks geeky geekiness gelatin gelatins gelatininous germanium ghee giblet giblets gigolo gigolos ginormous glazier glaziers glaziery glitterati gloaming glob globs glottal glottis glycerol glycine gnash gnashes gnashed gnashing gnostic gnosticism goatee goatees gobbledygook goof goofs goofed goofing goofy gopher gophers grebe grebes griffon griffons gringo gringos gringoes grog grotto grotto grottoes grouper guesstimate guesstimates guesstimated guesstimating gumbo gumbos gurkha gurkhas gusset gussets gymkhana haberdashery haberdasher haemorrhage haemorrhages haemorrhaged haemorrhaging haemorrhagic hemorrhage hemorrhages hemorrhaged hemorrhaging hemorrhagic haiku hairnet hairnets hairpiece hairpieces halal halitosis hallow hallows hallowed hallowing halyard halyards hangover hungover hansom hansoms hashemite hashemites hasp hasps hassock hassocks hawser hawsers hearken hearkened hearkening hector hectors hectored hectoring heterogenous heterogeneous heterogenously heterogeneously heterogenousness heterogeneousness hellenism hellenist hellenistic hex hexes hickory hickories hieroglyphic hieroglyphical hieroglyphically highchair highchairs highrise highrises hindi hippodrome hippodromes hireling hirelings hirsute hirsuteness histrionic histrionics histrionicaly hobbesian hobbesianism hobnob hobnobs hobnobbed hobnobbing hobnobber hokum homeostasis homeostatic homeostatically homeostatic homeostatically homeostasis homespun hominid homoerotic homoeroticism homogenize homogenise homogenized homogenised homogenizes homogenises homogenizing homogenising homonym homonyms homonymic homonymous homophone homophones homophonous honky honkey honkys honkeys honkies hooch hoopla hornbeam hornbill hosta howsoever huckster hucksters hucksterism humdinger humdingers humerus hydrofoil hydrofoils hydrology hydrologic hydrologically hydrologist hydrolysis hydrolytic hydrolytically hymen hymens hymenal hypermedia hyperventilate hyperventilation hyperventilating hyperventilates hyperventilated hypochondriac hypochondria hypoglycaemic iambic ibex ibexes ideogram ideogramic ideogrammic ideogrammatic idiolect idiolectal imbroglio imbroglios impala impalas impetigo imposture impostures incommunicado ineluctable ineluctably ineluctability inglenook inglenooks instantiate instantiates instantiated instantiating instantiatin intercalate intercalates intercalated intercalating intercalation intermarry intermarries intermarried intermarriage interpol inuit inuits isometric isometrically isomorphic isomorphically isomorphism jabber jabbered jabbering jabberer jinx jinxes jinxed joule joules judder judders juddered juddering judicature kale kaolin kaput kedgeree kerfuffle kerfuffles kevlar kibbutz kibbutzes kilobyte kilobytes kinfolk kinfolks kith kooky kookie kookier kookiest kookiness kraut krypton lampoon lampoons lampooned lampooning landau landaus langoustine langoustines lank lankly lankness lanolin laparoscopy laparoscopic laparoscopist lapwing lapwings largo lasso lassoer launder laundered laundering laundery leapfrog leaven leavens leavened leavening leery leary leitmotiv leitmotif lexicography lexicographer lexicographic lexicograpically lieder ligature lilliputian lilliputians limbic linden liniment liniments liverwort lobotomy lobotomies lode lodes lodestone loadestone lodestones loadestones lollope lollopes lollopeed lolloping loofah loofahs luffa luffas looseleaf lothario lotharios lowdown lubricious lubriciously lubriciousness luddite luddites lugworm lumbago lychee lychees macrocosm macrocosmin macrocosmically maidenhair maidenhead maidenheads majorette majorettes makeweight makeweights malarkey malarky malinger malingers malingered malingering malingerer mambo mambos mammary mammon mange manikin manakin mannikin mannequin manikins manakins mannikins mannequins maquette maquettes marge marges markup marmoset marmosets marmot marmots masala masticate masticates masticated masticating masticator mastitis matzo matzoh matzos matzohs medicate medicates medicated medicating medication medico mendacious mendaciously mendaciousness mendacious mendacity mendelian mendelist mendelism mendicant mendicants merganser mergansers mesopotamian mesopotamia mestizo mestizos metonymy metonymies metonymic metonymical micrometer micrometers midships mig migs millpond millponds millwright millwrights mimetic mimesis mindset mindsets misanthrope misanthropes misanthropic misanthropically misanthropy miscegenate miscegenates miscegenating miscegenation moire mojo mojos mojoes moll molls monger mongers monkfish moonshine moonshines morel morels mortice mortise mortices mortises mosey moseys moseys moseying motherfucker motherfuckers moulder moulders mouldered mouldering mountebank mountebanks moussaka mousaka muff mummer mummers mummery munificent munificence munificently muscatel muscatels mutable mutably mutability nanometre nanometer nanometres nanometers naphtha natty nattily nautilus nautiluses nautili neckerchief neckerchiefs neckerchieves negligee negligees neglige negliges neologism neologistic neologistically neuralgia neuralgic neuralgically neuroscience neurosurgery neurosurgeon neurosurgeons newfangled newfangledness newspeak nihilist nihilists nihilistic nihilism nimby nimbys nimbies nimbyism nitroglycerine nitroglycerin nosedive nosedives nosedived nosediving numismatic numismatically numismatics nuthatch nuthatches nymphomaniac nymphomaniacs nymphomania oaf oafs oafish oafishly obloquy obloquies obsequious obsequiously obsequiousness occlude occluded occluding octane octogenarian octogenarians okra onomatopoeic onomatopoeical onomatopoetic onomatopoetical onomatopoeia onyx oomph opalescent opalescence operationalise operationalises operationalising operationalizes operationalizing operationalize operationalism operationalist orangutan orangutans origami orphic orphically orwellian oryx oryxes ossify ossified ossification ossify ossifies ossified ossifying ossification osteoarthritis osteoarthritic osteopath osteopaths osteopathic osteopathically osteopathy ouija ouijas outrigger outriggers oviduct oviducts oxtail paella palomino palominos palpate palpates palpated palpating palpation pandemic pandemics panegyric panegyrical panegyrically panegyrics panjandrum panjandrums pantheist pantheistic pantheistical pantheism papist paramedic paramedical paramedics parasitologist parasitology parthenogenesis parthenogenic parthenogenetic parthenogenetically parturition pasteurise pasteurised pastille pastilles pastrami paterfamilias patrilineal patrilineally patristic patristical peccadillo peccadillos peccadilloes pectin pediment pediments pedimental pedimented peewit peewits perambulate perambulates perambulated perambulating perambulation peregrinate peregrinates peregrinated peregrinating peregrination perineum perinea perineal periscope periscopes peritoneal peritoneally peritoneum peritoneums periwinkle periwinkles pernickety persnickety perspicacious perspicaciously perspicaciousness perspicacity perspicacious perspicaciously perspicacity pertinacious pertinaciousness pertinacity pesky peskier peskiest pharaonic pharmacopoeia pharmacopoeial pharmacopeia pharmacopeial pharynx pharyngeal philander philanders philandered philandering philanderer philatelic philately philatelist phonograph phonographs photomontage photomontages photovoltaic phrenology phrenological phrenologist phylum phyla pica piddle piddles piddled piddling pigskin pigskins pilfer pilfers pilfered pilfering pilferage pilferer pilferalble pilferproof pineal pinot pipedream pizzicato plainsong plaint plaints platypus platypuses platypi playoff playoffs plutocrat plutocrats plutocratic plutocracy pock pocked pockmark pockmarked polygamous polygamously polygamy polygraph polygraphs polygraphic polysyllabic polysyllabically polytheist polytheism polyunsaturate polyunsaturated polyunsaturated polyunsaturates poofter poofters poop poops pooped poopping popinjay popinjays poplin positron positrons postmark potpourri pouffe pouffes prang prangs pranged pranging prate prates prateed prating pratingly prebend prebendal prebendary preconceive preconceives preconceived preconceiving preconception preconceptions prefatory prehensile prehensility prepossessing preternatural preternaturally preternaturalness priapism priapic printmaker printmaking privateer probative proconsul proconsular proconsulate proconsulship profiterole proforma prognose prolapse prolapse prolapses prolapsed prolapsing propitiate propitiates propitiated propitiating propitiation prosciutto proselytize proselytise proselytising proselytisation prosodic prosodical prosodically prosody prosody prosodies prosodic prosodist prosthesis prostheses prosthetic protozoan prurient pruriently prurience ptarmigan ptarmigans pterodactyl pterodactyls pueblo pueblos pugilist pugilism pugilistic pugilistically pugilist pugilistic pugilism pulverize pulverise pulverized pulverizing pulverization punnet punnets pusillanimous pusillanimously pusillanimity pyrite pyrotechnics pyrotechnical pyrotechnically pyrotechnic quadrilateral quadrille quadrilles quadripartite quadruped quadrupeds quartzite quiche quiches quinquennial quinquennially quintuple quintuplet quintuplets quotidian qwerty raccoon raccoons racoon racoons radium ragwort ragweed raiment ramify ramifies ramifying ramification rapeseed rasta rastafarian rastafarians ratatouille ratatouilles raunchy raunchily raunchiness ravioli raviolis razorbill reboot reboots rebooted rebooting recant recants recanted recanting recantation recidivist recidivists recidivism recursive recursively recursion recusant recusants redneck rednecks rednecked redound redounds redounded redounding reefer reefers reify reifies reified reification remediate remediates remediated remediation reticulate reticulates reticulated reticulating reticulum retroactive retroactively retroactivity retrofit retrofitting rhenish rheumatology rheumatologic rheumatological rheumatologically rheumatologist rhinestone rhinestones ribald ribaldry riboflavin ricotta ringmaster ringmasters risotto rissole roan roseate roseately rosin rosins rosined rosin rosining ruckus ruminant ruminants runic rune runes sable sables sacral sagacious sago sagos salsa samosa samosas samovar samovars sarcoma satiate satiates satiation satiety satsuma saturnine savvy scallywag scallywags scapula scapulas scapulae scarify scarifies scarifed scarifying scarification scarper scarpers scarpered scarpering scatologicy scatological scatologically schadenfreude sciatic sciatica scientology scrag scrags scraggy scrivener scriveners scrunch scrunches scrunched scrunching sebaceous sebaceously sedulous sedulously sensitize sensitise sensitized sensitizes sensitizing sensitization sentient sentience sequoia serif serifs serifed seriffed sextant sextants shakedown shakedowns sharpshooter sharpshooters sharpshooting shellac shibboleth shibboleths shiftless shimmy shimmies shimmied shimmying shipwright shit shits shitting shat shitless shoo shooes shooed shooing shoo-in shuttlecock shuttlecocks shyster shysters sibilant sibilants simony simulacrum simulacrums simulacra singleton singletons sinusitis sissy sissies sissyish skillet skillets skittish skittishly skittishness slammer slammers slattern slatterns sled sleds slobber slobbers slobbered slobbering slobberer sloe smallholder smallholders smallholding smallholdings smidgen smidgens smooch smooches smooching smoocher smoochy snaffle snaffles snapdragon snapdragons sneer sneers sneered sneering sneeringly snicker snickers snickered snickering sniffle sniffles sniffled sniffling snivel snivels sniveled snivelling solipsist solipsistic solipsistically solipsism sop sops sopped sopping sopping soybean spandau spandrel speakeasy speakeasies speciate speciation spellbind spellbinding spellbound spermicide spermicidal spiffy spiffier spiffiest spiffiness spiff spiffed spigot spigots spittoon spittoons spritzer spritzers sprocket sprockets spry spryer sprier spryest spriest spryly spryness spunky squeegee squeegees squelch squelches squelched squelching squelchy squish squishes squished squishing standoffish standoffishly standoffishness stateroom stenographer stenographers stenographic stenographically stenography stentorian stepchild stepchildren stepson stepdaughter stepmother stepfather stereophonic stereophonically stopcock stopcocks streptococcus streptococcal streptomycin striate striates striated striating striation strimmer strimmers strim strims strimmed strimming stripling striplings strop strops stropped stropping strudel strudels strumpet strumpets stultify stultifies stultified stultifying stupefy stupefies stupefied stupefying stupefyingly stupefaction sublet sublets subletting substantiate substantiates substantiating substantiation subtend subtends subtending subtended sultanate sultanates superordinate superordinately suppository suppositories surefire svelte svelter sveltest sveltely svelteness swallowtail swallowtails swallowtailed swashbuckler swashbucklers sweetpea sweetpeas syllogism syllogisms syllogistic syllogistically synchronous synchronously synchronousness syncopate syncopates syncopated syncopation syncopating syncopation syncretism syncretist syncretistic syndicalist syndicalism syntagmatic syntagmatically taco tacos tagliatelle tailgate tailgates tailgated tailgating tailspin tailwind tailwinds talkback tampax tannic tannin tardy tardier tardiest tardily tare tartar tater taters tautology tautologous tautologously tectonics teensy teensier teensiest tempera tessellate tessellates tessellating tessellated tessellation tetracycline theodolite theodolites therapeutics thermocouple thermocouples thorium thrombus tibia tibiae tibial timpani tympani tizzy tizzies toboggan toboggans tofu tomfoolery tootle tootles tootled tootling tootler topcoat topcoats topiary topiaries topknot topknots toxicology toxicological toxicologically toyboy toyboys trachea tracheas tracheal traduce traduces traduced traducing traducer traduce trammel trammels trammeling transduce transduces transduced transducing transduction transponder transponders transubstantiation trimester trimesters troglodyte troglodytes troglodytic troglodytically troposphere tropospheric tsetse tsunami tsunamis tubule tubules tumbril tumbrils turbid turbidly turbidity turbidness turbocharge turbocharged turbocharger tutelary twitch twitchy twitchily tympanum typographic typographical typographically typography unbeknownst unbeknown unctuous unctuously unctuousness ungulate ungulates unilateral unilateralist unilateralists unilateralism unleavened unschooled uppercut uppercuts uric urology urologist vaporize vaporizes vaporized vaporizing vaporization vaporise vaporises vaporised vaporising vaporisation veggie veggies velveteen venial venially venialness verdure vermouth vermouths vestal vestals victual victuals vindaloo vindaloos viol viols virago viragos viragoes viraginous viscera visceral voluble volubly vroom wadi wadis wainscot wainscoting wainscotting wanderlust wannabe wannabes warlock warlocks warmonger warmongering washboard weathervane weathervanes weeny weenies weevil weevils weltanschauung weltanschauungs weltanschauungen whalebone whetstone whetstones whinny whinnies whinnying whizzkid whizzkids wholewheat whoopee whorl whorls whorled wimple wimples windbag windbags wineskin wineskins wishbone wishbones withal woad wombat wombats woodbine woodcock worrisome worrisomely worrisomeness xenon yahweh yeti yin yang yodel yodels yodeled yodeling yodelling yucca yuccas zig zag ziggurat ziggurats zip zippo zippy zippier zippiest zooplankton zoroastrian zoroastrians zoroastrianism
https://w.atwiki.jp/warband/pages/577.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_noone|no one str_s50_and_s51|{s50} and {s51} str_s52_and_s51|{s52} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|The battle has been won! Press the tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_cheese_rustlers_eliminated_by_another|The thieves have been eliminated by another party. str_elites_eliminated_by_another|The peasants have been eliminated by another party. str_randomize|Randomize str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_hold_fire|Hold Fire str_blunt_hold_fire|Blunt / Hold Fire str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 coin str_reg1_denars|{reg1} coins str_january_reg1_reg2|{reg1} of Sona, {reg2} {reg3} O'clock str_february_reg1_reg2|{reg1} of Iorves, {reg2} {reg3} O'clock str_march_reg1_reg2|{reg1} of Zobrie, {reg2} {reg3} O'clock str_april_reg1_reg2|{reg1} of Kasta, {reg2} {reg3} O'clock str_may_reg1_reg2|{reg1} of Gerpa, {reg2} {reg3} O'clock str_june_reg1_reg2|{reg1} of Gevie, {reg2} {reg3} O'clock str_july_reg1_reg2|{reg1} of Jaedos, {reg2} {reg3} O'clock str_august_reg1_reg2|{reg1} of Jaes, {reg2} {reg3} O'clock str_september_reg1_reg2|{reg1} of Ropagon, {reg2} {reg3} O'clock str_october_reg1_reg2|{reg1} of Ruklon, {reg2} {reg3} O'clock str_november_reg1_reg2|{reg1} of Runagon, {reg2} {reg3} O'clock str_december_reg1_reg2|{reg1} of Morghe, {reg2} {reg3} O'clock str_january_reg1_reg2_v2|{reg1} of Sona, {reg2} {reg3} O'clock str_february_reg1_reg2_v2|{reg1} of Iorves, {reg2} {reg3} O'clock str_march_reg1_reg2_v2|{reg1} of Zobrie, {reg2} {reg3} O'clock str_april_reg1_reg2_v2|{reg1} of Kasta, {reg2} {reg3} O'clock str_may_reg1_reg2_v2|{reg1} of Gerpa, {reg2} {reg3} O'clock str_june_reg1_reg2_v2|{reg1} of Gevie, {reg2} {reg3} O'clock str_july_reg1_reg2_v2|{reg1} of Jaedos, {reg2} {reg3} O'clock str_august_reg1_reg2_v2|{reg1} of Jaes, {reg2} {reg3} O'clock str_september_reg1_reg2_v2|{reg1} of Ropagon, {reg2} {reg3} O'clock str_october_reg1_reg2_v2|{reg1} of Ruklon, {reg2} {reg3} O'clock str_november_reg1_reg2_v2|{reg1} of Runagon, {reg2} {reg3} O'clock str_december_reg1_reg2_v2|{reg1} of Morghe, {reg2} {reg3} O'clock str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gained {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_other_party_gained_morale|{s1} gained {reg1} morale. str_other_party_lost_morale|{s1} loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a {reg4?noblewoman nobleman} of the {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50|Hostile str_relation_mnus_40|Angry str_relation_mnus_30|Resentful str_relation_mnus_20|Grumbling str_relation_mnus_10|Suspicious str_relation_plus_0|Indifferent str_relation_plus_10|Cooperative str_relation_plus_20|Welcoming str_relation_plus_30|Favorable str_relation_plus_40|Supportive str_relation_plus_50|Friendly str_relation_plus_60|Gracious str_relation_plus_70|Fond str_relation_plus_80|Loyal str_relation_plus_90|Devoted str_relation_mnus_100_ns|{s60} str_relation_mnus_90_ns|{s60} str_relation_mnus_80_ns|{s60} str_relation_mnus_70_ns|{s60} str_relation_mnus_60_ns|{s60} str_relation_mnus_50_ns|{s60} str_relation_mnus_40_ns|{s60} str_relation_mnus_30_ns|{s60} str_relation_mnus_20_ns|{s60} str_relation_mnus_10_ns|{s60} str_relation_plus_0_ns|{s60} str_relation_plus_10_ns|{s60} str_relation_plus_20_ns|{s60} str_relation_plus_30_ns|{s60} str_relation_plus_40_ns|{s60} str_relation_plus_50_ns|{s60} str_relation_plus_60_ns|{s60} str_relation_plus_70_ns|{s60} str_relation_plus_80_ns|{s60} str_relation_plus_90_ns|{s60} str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_town_alt_prosperity_0|Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs. str_town_alt_prosperity_20|You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere. str_town_alt_prosperity_40|You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary. str_town_alt_prosperity_60|The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck. str_town_alt_prosperity_80|The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops. str_village_alt_prosperity_0|Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts. str_village_alt_prosperity_20|Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. str_village_alt_prosperity_40|The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. str_village_alt_prosperity_60|The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. str_village_alt_prosperity_80|The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. str_oasis_village_alt_prosperity_0|The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert. str_oasis_village_alt_prosperity_20|Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. str_oasis_village_alt_prosperity_40|Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. str_oasis_village_alt_prosperity_60|The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. str_oasis_village_alt_prosperity_80|The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. str_acres_grain|acres of grainfields str_acres_orchard|acres of orchards and vineyards str_acres_oasis|acres of irrigated oasis gardens str_goldmine|goldmines str_lemons|acres of lemon orchards str_plums|acres of plum orchards str_dornish_wine|acres of vinyards str_candles|waxmakers str_looms|looms str_boats|boats str_head_cattle|head of cattle str_head_sheep|head of sheep str_mills|mills str_kilns|kilns str_pans|pans str_deposits|deposits str_hives|hives str_breweries|breweries str_presses|presses str_smithies|smithies str_caravans|overland caravans str_traps|traps str_gardens|small gardens str_tanneries|tanning vats str_master_miller|Master Miller str_master_brewer|Master Brewer str_master_presser|Master Presser str_master_smith|Master Smith str_master_tanner|Master Tanner str_master_weaver|Master Weaver str_master_dyer|Master Dyer str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rally str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The mummer dances at midnight... str_secret_sign_2|I am selling these fine Volantene tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the king or the queen? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|And Asshai stands fast! str_name_1|Albard str_name_2|Eustace str_name_3|Segmar str_name_4|Ebrose str_name_5|Fralegg str_name_6|Aelos str_name_7|Degos str_name_8|Garrett str_name_9|Tarle str_name_10|Hosman str_name_11|Fulk str_name_12|Petar str_name_13|Tamus str_name_14|Regad str_name_15|Alyn str_name_16|Jonos str_name_17|Colmar str_name_18|Boremund str_name_19|Boros str_name_20|Devan str_name_21|Ramar str_name_22|Bennis str_name_23|Barabas str_name_24|Kel str_name_25|Arrec str_surname_1|{s50} the Grim str_surname_2|{s50} the Sweet str_surname_3|{s50} the Old str_surname_4|{s50} the Sneaky str_surname_5|{s50} the Bald str_surname_6|{s50} the Odd str_surname_7|{s50} the Eunuch str_surname_8|{s50} the Smuggler str_surname_9|{s50} the Thief str_surname_10|{s50} the Coward str_surname_11|{s50} the Leaderless str_surname_12|{s50} the Blue str_surname_13|{s50} Iron-Made str_surname_14|{s50} Bold-Eyes str_surname_15|{s50} the Tall str_surname_16|{s50} the Small str_surname_17|{s50} Rotten-Teeth str_surname_18|{s50} Blacksoul str_surname_19|{s50} the Worm str_surname_20|{s50} the Hairless str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Mummer str_surname_26|{s50} the Pyromancer str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} Brittle-Bone str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Septon str_surname_40|{s50} the Bold str_surname_41|{s50} the Maester str_surnames_end|surnames end str_girl_name_1|Alia str_girl_name_2|Alys str_girl_name_3|Cedra str_girl_name_4|Dorna str_girl_name_5|Doreah str_girl_name_6|Jeyne str_girl_name_7|Malora str_girl_name_8|Marei str_girl_name_9|Myria str_girl_name_10|Ryella str_girl_name_11|Serenei str_girl_name_12|Tansy str_girl_name_13|Yna str_girl_name_14|Umma str_girl_name_15|Tanselle str_girl_surname_1|{s50} the Fair str_girl_surname_2|{s50} the Homely str_girl_surname_3|{s50} the Broad str_girl_surname_4|{s50} the Tall str_girl_surname_5|{s50} the Small str_girl_surname_6|{s50} the Skinny str_girl_surnames_end|girl surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|The Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_money|You can't afford that. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour, along with showing the mark of your House. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every coin has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's realm. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as Lord of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {Lord/Lady} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in the known world. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Hello there, traveller, I am Ser Bennis of Hollow Hill. str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last bit of coin and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|I am Graznon zo Paton, son of Grazhnak zo Paton, who was son of Graznon zo Paton of the most ancient and magnificent House of Paton, of the majestic city of Astapor. str_npc5_intro|Greetings, fellow traveller. Would you join me for a mug of stout ale? str_npc6_intro|Hello there. You look like an able warrior, you wouldn't be needing company by any chance? str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, friend. Might I interest you in a game of cyvasse? str_npc11_intro|Hello there, friend. Have a drink on me. str_npc12_intro|Greetings, fellow traveller. By any chance, could you offer me a helping hand, by the kindness of your heart? str_npc13_intro|Greetings, traveller. I am Ser Roger Osgrey, a knight, and a son of Standfast. str_npc14_intro|Yes? What do you want? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help? str_npc17_intro|Oh how he flew so high! And fell so low! Then he died! And how the worms gorged on him! str_npc18_intro|Please, protect me. They are after me! str_npc19_intro|Lo jention mirre numazame esa, iderenna qopsa verdagon issa. str_npc20_intro|Yes? What do you want? str_npc21_intro|May the Father above judge you wisely, I sense that you are a great sinner! str_npc22_intro|What are you looking at? Leave me to suffer alone! str_npc23_intro|Hello there, stranger. Welcome to the tavern! Mind the drunks, heh! str_npc24_intro|Eh, what? str_npc25_intro|Flesh so fine, so fine to tear, to gnash the skin, skin to strip, to plait, so nice to plait the strips, so nice, so red the drops that fall... str_npc26_intro|What do you want? str_npc27_intro|Just a minute, I'm pondering the mysteries of life! str_npc28_intro|What do you want, eh? str_npc29_intro|Yes? Keep your distance, by the way. str_npc1_intro_response_1|Well met, Ser Bennis. What is an anointed knight doing in a filthy tavern such as this? str_npc2_intro_response_1|What happened to you? str_npc3_intro_response_1|Good day. str_npc4_intro_response_1|I have never heard of the House of Paton. str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Might be, who are you? str_npc7_intro_response_1|My apologies. Might I know who I am speaking to? str_npc8_intro_response_1|Merely to pass the time, if you're not otherwise engaged. Will you join me for a drink. str_npc9_intro_response_1|You must have me confused with the tavernkeep, Pentoshi. str_npc10_intro_response_1|I'm sorry, I have not the slightest knowledge of the rules. str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|That depends... str_npc13_intro_response_1|Well met, Ser Roger. What does a noble knight of Standfast find himself doing in a tavern such as this? str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of yours, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc17_intro_response_1|You seem to be one of those delusional fellows, eh? str_npc18_intro_response_1|Who is after you? str_npc19_intro_response_1|Can I help you? str_npc20_intro_response_1|You look like a soldier. What are you doing all alone? str_npc21_intro_response_1|Perhaps. But who are you to judge me? str_npc22_intro_response_1|Suffer? What has happened to you? str_npc23_intro_response_1|Thank you, my lady. Can you tell me about yourself? str_npc24_intro_response_1|Nothing, really. Who are you? str_npc25_intro_response_1|What are you? str_npc26_intro_response_1|Who are you? str_npc27_intro_response_1|Eh, what? str_npc28_intro_response_1|Who are you? str_npc29_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc1_intro_response_2|I wish you a good day, Ser. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, boy. I have work to do. str_npc4_intro_response_2|Eh? No thanks, I'm full. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|No, I do not. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to offer pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|I'm busy, and have no time for games. str_npc11_intro_response_2|I think not. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|Well... how... splendid. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business. str_npc16_intro_response_2|Mind your own business. str_npc17_intro_response_2|Very well then. str_npc18_intro_response_2|I'm not protecting a stranger. Be gone. str_npc19_intro_response_2|Well then, good day to you. str_npc20_intro_response_2|Nothing, I'm sorry to bother you. str_npc21_intro_response_2|I imagine praying to the Stranger would be more fitting, seeing as how you insult your betters. str_npc22_intro_response_2|I'm sorry, I won't bother you again. str_npc23_intro_response_2|I'll mind the drunkards. str_npc24_intro_response_2|Nevermind. str_npc25_intro_response_2|Right... str_npc26_intro_response_2|Nothing. str_npc27_intro_response_2|Nevermind then. str_npc28_intro_response_2|Nothing. str_npc29_intro_response_2|Right. I'll not bother you, then. str_npc1_backstory_a|Well, it's a ponderous tale... str_npc2_backstory_a|It's quite the tragic tale. Sit down, sit down! No point standing up. str_npc3_backstory_a|You look like a man of war, do you by any chance need a young squire? str_npc4_backstory_a|Really? Well, perhaps you can be forgiven, being the savage mongrel that you are. Our ancestral lands lie far to the east, in Slaver's Bay. str_npc5_backstory_a|I am Ser Felton Flowers, the former master-of-arms at the Eyrie. str_npc6_backstory_a|I am Martyn Snow, a bastard born in the North. I am also a sellsword, which is ever more important than my birth. str_npc7_backstory_a|You have the honor of speaking to Ser Jasper Rivers, son of Ser Stevron Frey, trueborn son of lord Walder Frey, the Lord of the Crossing. str_npc8_backstory_a|Ah. Well, that sounds rather good. I shall gladly join you. You're paying. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. What a horrible fate that has befallen me! str_npc10_backstory_a|Oh well, a shame, I find that the game keeps my mind sharp. Say, do you by any chance need a an officer in your company? I find myself without an opportunity to make use of my considerable lungs, shouting at maggots to fall back in line. str_npc11_backstory_a|Why, I won the archery competition held by lord Hightower last year, and I have been drinking my way across the world ever since! str_npc12_backstory_a|I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself harm. str_npc13_backstory_a|I am the fifth son of my father, Ser Edwyn, and as such, it seems to me being somewhat unlikely that I will ever inherit anything of value. So I have been travelling the world these last eight months, trying to find a noble lord to whom I might swear allegiance. str_npc14_backstory_a|Very well. I do not mind. My name is Drollo. str_npc15_backstory_a|I'm an engineer, trained in the great city of Braavos, and I specialize in fortifications. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc17_backstory_a|Oh never mind me, I was just in the middle of composing a voluptous poem about the illustrious high steward of Qohor, Logon Votyris, a lowborn leech-catcher who rose to his position during the reign of the tyrant Byan Mentarios. str_npc18_backstory_a|My father, my brother, the village elder... Everyone! They have been searching for me ever since I ran away. I'm telling you, I'm innocent, not every bastard is evil!. str_npc19_backstory_a|Ah, my humble apologies, I quite forgot that not everyone speaks the exalted language of my great home. str_npc20_backstory_a|What every soldier alone does, I'm looking for employment. str_npc21_backstory_a|Oh, I am the greatest of sinners! Descended from a great line of sinners! House Parren was once pious and just, until my dishonorable ancestor travelled to Lys with Aerion Brightflame in his exile. When Aerion died from drinking wildfire, my forefather dipped the servants in the same substance and was responsible for the great fire that destroyed the western quarter of the city. str_npc22_backstory_a|It's those blasted knights... They ruined everything! str_npc23_backstory_a|I could, I could! But I'm sure my mother would be much more informative than me. I've always been more of a fighter than a scholar, just like all the other women of my family. We're too busy fending off men to pick up anything but an axe. str_npc24_backstory_a|People call me Roddy. Or, well, people in King's Landing does. Used to be everyone in King's Landing knew my name. 'There goes Roddy' they'd say, 'bravest man in all of the city watch'. Then that vicious son of a whore, Tywin Lannister, came and sacked the city. Told Aerys he came as a friend, then turned his cloak and betrayed his king. Bah! str_npc25_backstory_a|BLOOD SO RED! SO RED! So sweet, sweet screams, pretty screams, singing screams, scream your song, sing your screams... str_npc26_backstory_a|I am Caul, former chieftain of the Red Sparrows. str_npc27_backstory_a|Hah, I'm just yanking your tail, ain't pondering anything. Bit drunk though. But ah, what can I do for you? People call me Melly Waterman, because, well, it's my name. str_npc28_backstory_a|Who's asking? Did she send you, the whore? Tell her that I'm not interested. Wandering across half the world like some sun-mad camel is what she had me doing! Bah! str_npc29_backstory_a|My luck? You could say that. str_npc1_backstory_b|I competed in the great tournament at Harrenhal, ages ago, in what some call 'The Year of the False Spring'. How the armor of the knights and lords shone that day, with none brighter than the Prince of Dragonstone! Prince Rhaegar was unstoppable, but I also acquitted myself well. However, in my last joust, I accidently killed the nephew of old lord Vance. There is no greater dishonor for a knight, and every lord and lady in the realm saw me that day. str_npc2_backstory_b|I was on my way to Pentos, out of King's Landing, with a cargo of spices and peppers from Dorne. I owned my own trading vessel in those days, a beautiful galleon with a figurehead showing the Maiden. We lay in at Dragonstone for water, when I was accosted by Stannis Baratheons castellan, a Florent if I ever saw one. Those ears! Anyhow, he comes and tells me that my ship is now in the service of the king. It seems Stannis is amasing an army on Dragonstone, and in order to transport it, he needs every single ship he can get his hands on. They emptied my hulls and gave me a slip of paper promising to pay me for my losses once Stannis comes into his kingdom. Much good that'll do me now. str_npc3_backstory_b|I used to squire for Ser Halbert Stone, of Willow Tree, but he died of the bloody flux, and I know no other trade. str_npc4_backstory_b|My family is one of the most prominent of Astapor, or rather was. A dragon has descended on the city and burned the Good Masters! I was on my way to Volantis when I heard about it, and I have been moving ever westwards since. Proud my people might be, but I am no fool. I know my history. Five times, the Ghiscare Empire challenged the Freehold of Valyria, and five times my great ancestors where humbled and, in the end, they where burned. Legions of soldiers are no match for dragons. str_npc5_backstory_b|I was promoted shortly after lord Jon left to take up his position as Hand of the King in King's Landing. With most of his household following him, the Eyrie did, in truth, not need a master of arms. But who was I to question Jon Arryns wisdom. It payed well, it was a position of fair respect for a man bastard born, and I did not want for nothing. str_npc6_backstory_b|I have served for some time with the Second Sons, so I am no stranger to battle. But now I seek to make my fortune, and that does not happen as a mere man-at-arms in a sellsword company. str_npc7_backstory_b|My father has sent me out to gain some experience in the service of a master other than my lord grandfather, that I may increase the honor of our house, or so my brother Ryman told me. str_npc8_backstory_b|I suppose you want my story, eh? I do not intend to tell you anything. str_npc9_backstory_b|I was the firstborn son of my father, a nobleman of Pentos. But my mother died in childbirth, and when I was but ten, my father remarried. His new wife soon mothered many a child, and conspired to have me replaced as my fathers heir. When my younger brother died, she told my father I had pushed him off the balcony! Bah!, the fool probably climbed unto the damned thing himself. str_npc10_backstory_b|I used to command the household guard of Ser Boros Wensington, but he died without an heir and when his holdfast was inherited by his relatives, they appointed a new captain of their guard. I imagine my rugged good looks and, perhaps more so, my dornish heritance might have had something to do with it. I've spent the last year playing cyvasse, waiting for someone worthy to cross my path. str_npc11_backstory_b|I bested Ser Rolland Storm, the Bastard of Nightsong! A genial man, he even congratulated me afterwards! I heard he's recently taken service with lord Stannis, or King Stannis as he calls himself now. Perhaps I ought to seek him out, see if he'd like to have a rematch! str_npc12_backstory_b|I am by training a maester of the Citadel, but condemned by the jealousy of the thick-headed Archmaesters of my brotherhood to make my living as an itinerant barber. I was hired by a merchant of Ashford to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a maester of the Citadel! Such is the ignorance and ingratitude of mankind. str_npc13_backstory_b|It has become a bit of a tradition that the youngest sons in the Osgrey family ride out on the day they receive their knighthood, my family has proven itself to be quite a fertile one, heh! I have uncles and great-uncles, nephews and brothers in abundance. Might be old Walder Frey has fathered a brood that could rival that of a dozen cats, but my father is half his age, and likely to outbreed him! My elder brothers, Ademar and Duncan, are to inherit Standfast and Coldmoat, Duncan holding Coldmoat in Ademars name. And my sister, Rohanna, has been promised to Ser Alyn Ladybright, and thus stands to one day be the Lady of Brightfast! But that leaves little for my fathers remaining children, so we must make our own fortune. str_npc14_backstory_b|I am the second son of the Khal Ogo, of whom you have no doubt heard. I came to Volantis to train men in the art of battle. I told one of the triarchs it was wiser to flog their slave soldiers now, then bury them later, than sending them against an enemy. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|One of the merchants wanted a new tower added his house. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. His son didn't feel like honouring his fathers debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Whitewalls, a ward of the castellan, working alongside the other boys as a squire. On my sevententh nameday, at a tournament no less, I received my knighthood at the hands of lord Mallister himself. That was also the day that I first saw lady Alera, and I am fairly sure that she also saw me. At least I suppose she did, for that night, I found her naked as the day she was born, in my bed. str_npc17_backstory_b|But never mind that, I'm sure you will hear it all across the world once I'm done! I'm quite sure you've heard of me, but in case my fame does not preceed me, allow me to tell you the story of my life. I was born the first and only son of the High Priest of Lys, Horonno Lynaqo, but the courts of the free cities never interested me, with their power play and cruel gossip. So when my father died, I decided to become a wandering minstrel, rather than following in his foot steps. str_npc18_backstory_b|My arrow was caught by the wind, I had no intention of shooting my brothers wife in the neck! But they won't listen, and it won't be the Wall for me, I'll be hanged and quartered! str_npc19_backstory_b|I am Saathos, of Qarth, the greatest city that ever was or ever will be. Saathos the Wise after gazing upon Qarth for the first time, because he knew that all he saw thereafter should look squalid and ugly by comparison, tore out his eyes. Why my noble father named me after a madman, I shall never know. Ah, but I digress. Saathos of Qarth I am, a great traveller, explorer and scholar. str_npc20_backstory_b|I've served as a palace guard for the Archon of Tyrosh, and lately I have fought in the Disputed Lands, as a member of the Brave Companions. str_npc21_backstory_b|When he returned to our ancestral castle, he burned the local septon as an offering to a vile new god, and tortured anyone who refused to convert to his new faith. As a result, my family was outlawed, and we have been wandering the world ever since. str_npc22_backstory_b|The aristocracy ain't nothing but common thieves and bandits, that's what they are. How foolish I was putting my trust in them with the hope that they would protect me and my family from any foe. No, I learned the hard way, they are the ones to be feared. And to think we are highborn! Of greater birth than any of those beasts! They where supposed to protect us on our travel through the Vale! Our family lost most its lands after the War of the Usurper, and we've been living little better than peasants since. Until my father got an offer from a rich merchant in Gulltown, offering that his son and my sister be married. Such a match could restore our fortune! str_npc23_backstory_b|My sister Ferro is fighting with some sellsword company, and I've heard she's become a valued advisor to the captain. And maybe she warms his bed, should he get lonely! A bastard is loathed and pitied all over the world, but still! About time Ferro had herself a few babes anyhow, I find it best to start young. Got two babes myself, a daughter and a son. str_npc24_backstory_b|And what happens to the people that stayed loyal to the Targaryens? Well, we're out of a job, with our lives taken over by thieves and murderers. Bah! str_npc25_backstory_b|CARVING IT, CARVING IT, CARVING IT. Unseeing, unthinking, moving through the city as aimlessly as a worm burrows through the earth. CARVE, CARVE, CARVE! str_npc26_backstory_b|My tale is my own. str_npc27_backstory_b|I'm a member of house Waterman, we're from the North. My brother is sworn to lord Bolton, but daughters ah... they're not supposed to run around in mail and fighting with swords. White Harbor is where most highborn ladies end up, if they don't marry. Special sort of woman who doesn't marry, and they're quite content in White Harbor. All those septas, eh? str_npc28_backstory_b|All her tall tales, and for what? Nothing! My father, my sister, my brother, all gone. And now she sends another one to persuade me. Well, you can tell Tamora that she can go fuck herself. I don't care what it is this time. Gold, silver, the bejewelled member of the Father Above, I say no, no, no! str_npc29_backstory_b|It was my bad luck to be born to a weak father who sold me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my owner, to be taken by a group of dothraki. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc1_backstory_c|I was young and out of my wits, and foolishly swore to never enter the lists of another tournament, as a penance. So I was forced to serve as a sworn knight and merchants guard, and that does not offer opportunity for glory, nor wealth. str_npc2_backstory_c|I've been trying to get home, but the roads are filled with outlaws, and so, here I am, no money, no ship, no crew, a piece of paper and no way to go. str_npc3_backstory_c|I can tend to your horse, keep the rust off your armor and cook your dinner. And I have a thunderous voice, to announce your entrance in tournaments! str_npc4_backstory_c|I have no intentions of returning to Slaver's Bay anytime soon, and my coin has not lasted as long as I'd hoped it would. Perhaps I will one day start training soldiers in this part of the world. My father was one of the Good Masters, and his father before him. I can turn soldiers into Unsullied! Or as close as possible, without cutting off their cock and balls, hah! str_npc5_backstory_c|Things continued much as they had once lady Lysa returned, though I confess I would have liked to beat that son of hers. A weak coward if I ever saw one, which is not what lord Jon deserved. Anyway, recently a singer joined the household, a petty and sallow creature called Marillion. Sadly, however, the lady Lysa is very fond of him. When he tried to rape my maiden daughter, I beat him bloody with my own fists. And for that lady Lysa banished me! Not the singer, me! I had no choice but to send my family to live with my lord father in the Reach, and hit the road in search of work. str_npc6_backstory_c|I am an able fighter, though nothing out of the extraordinary, but I do find myself better than most men with a bow and arrow. I am also a seasoned scout, having ridden with the outriders of the Stormcrows for some time. str_npc7_backstory_c|I have served as a sworn sword to lord Royce Coldwater, of Coldwater, and lord Damon Marbrand, the Lord of Ashemark. I served under his son Ser Addam Marbrand in the field, though we did not see much action. I have distinguised myself in tournaments, but since the outbreak of war, my loyalties have been called into question, my father being a trueborn son of lord Walder, and I was honorably discharged. So, as you can see, I am no mere hedge knight. str_npc8_backstory_c|... str_npc9_backstory_c|But my father did not care, and had me banished from his household. I imagine he'd thought I'd leave meekly, hah! I killed my father that day, thrusting my dagger through his windpipe! Then I fleed. The Westerosi claims that no one is as cursed as the kinslayer. I'm inclined to agree. My stepmother has sent men to bring me back to a grizzly fate. str_npc10_backstory_c|Perhaps we should play a game of cyvasse one day. str_npc11_backstory_c|Truth be told, I don't think my winnings will last that much longer, whores are expensive! str_npc12_backstory_c|The reverence for former maesters, accused of sorcery, is, I fear, not all it could be. Oh, how the light of wisdom is often darkened by the ignorance and stupidity of man! str_npc13_backstory_c|I am no Kingslayer, nor Knight of Flowers, but I do find myself somewhat adequate with a lance and sword. str_npc14_backstory_c|I know, I know, I am dothraki, I ought to be out there on the plains, slaying men with one hand and plundering with the other. But that life is not for me. I do enjoy battle, but I also enjoy the pleasures of civilization. str_npc15_backstory_c|More fool me for having taken the contract without an advance though, I suppose. str_npc16_backstory_c|The next day, the servants told her lord father. I suppose I should have known that nothing is secret in a castle. I was promptly expelled, under threat of death if I was ever to return. A harsh punishment, considering the girl was in my bed, willing! str_npc17_backstory_c|And I am having the time of my life! Living under hedges, singing to the small and inconsequental folk, never wanting for anything. str_npc18_backstory_c|I've been running from them for what feels like years! str_npc19_backstory_c|I travel the world collecting rare specimens of everything, that I might increase the splendor of the Queen of Cities with my discoveries. str_npc20_backstory_c|I'm a master of the spear and short sword, and in the Brave Companions I served as a regimental officer, until that madman, Vargo Hoat, took over. There's an unpleasant and vile man if ever I say one. str_npc21_backstory_c|To attone for my ancestors sinful life, I've joined the Faith and have been ordained a septon. The father guides me, and the Mother shows me mercy. The Warrior gives me strength, and the Maiden aids me in keeping my vows. The Smith guides me in my labor, and the Crone grants me wisdom. str_npc22_backstory_c|We hired hedge knights to protect us from the mountain tribes on our way from the Bloody Gate through the mountains, and all seemed well. But one night our protectors got drunk and they raped my sister! My father charged at them with sword in hand, but he was old and was quickly cut down. The false knights fled soon after, leaving me with a defiled sister. Obviously, her worth as a marriage subject was ruined after her rape, and I've been forced to travel as a sellsword to support her. str_npc23_backstory_c|Ahh, I need to get out and fight myself! Been itching to hit something other than a man. str_npc24_backstory_c|It was no way for brave Roddy to live, being an outcast, forced to live like a common sellsword! I'm glad you came along! str_npc25_backstory_c|Who are you, who are these people? Why are my hands always red?! str_npc26_backstory_c|... str_npc27_backstory_c|Used to be house Waterman held sway over much of the Lonely Hills, but that glorious past is, well, in the past. str_npc28_backstory_c|Ever been attacked by a Hrakkar, {playername}? That's how I got this scar! And that's the second smallest scar I have! The smallest scar is the result of a manticore attack! Scars and dead relatives, that's what all my hard work and trekking across the world has gotten me, while she grows richer every day! str_npc29_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of this world, this fetid backwater, this dungheap made by the gods, populated by apes and jackals. str_npc1_backstory_later|I've been here and about, you know. I'm desperately in need of work, however. str_npc2_backstory_later|I sold my boots and have managed to make a few coins peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I've been helping out various town watches as of late. It seems like the whole world is at war. str_npc4_backstory_later|So it was not one dragon, but three, who burned Astapor. And they are commanded by the beggar kings sister, Daenerys Targaryen. I find that three dragons are ever more fearsome than just one, so I think I'll be staying in the west. The women here have nicer tits anyway. str_npc5_backstory_later|Hello there, friend. I'm still looking for work. One would think that it was easy to come by with all these wars. str_npc6_backstory_later|I have been wandering the free cities for some time, though I am yet to find employment. str_npc7_backstory_later|Ah, hello my friend, how fare you? I myself have had no luck finding a new lord. You would think that knights would be able to find employment with all the fighting going on, but it seems not. And I am a son of Ser Stevron Frey! No mere beggar knight, a lord should be glad to have my sword! str_npc8_backstory_later|My lord! I once again offer you my services! Truth be told, I'm in quite some trouble, nothing you need to concern yourself with. str_npc9_backstory_later|I've offered my services to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a nobleman born in Pentos, mightiest of the free cities!. str_npc10_backstory_later|Hello there! I suppose you've yet to learn the rules of cyvasse. A shame. str_npc11_backstory_later|Welcome, friend! Mayhaps you need the champion archer of Oldtown in your party! Truth be told, I've been having a bit of bad luck at the dice table, and I fear that some of my less genial gambling partners might soon be coming for me. str_npc12_backstory_later|I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. They place more faith in their illiterate septon than in me! The few coins I make are barely enough for me to replenish my stock of remedies. I should be grateful for the chance to find other work. str_npc13_backstory_later|Should you choose to take me on as your sworn man, I assure you that I will perform most admirably. Otherwise, I will have to continue searching for a worthy lord. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. And they all consider me a savage! Bah!, I have long ago laid the life of the Dothraki behind me. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I fight the odd tournament, now and then, but I would willingly swear an oath of allegiance to you my lord. str_npc17_backstory_later|Hello my friend! Have you by chance heard any of my songs being praised by the lords you've visited? If not, might be I could join you for a while. str_npc18_backstory_later|I seem to have lost my pursuers, but you never know. I rue the day that pox faced bitch decided she wanted to frolic around the woods with the men. str_npc19_backstory_later|Ah, {playername}. I cry to see your face, as my quest for specimens has not yielded even the slightest thing of interest. str_npc20_backstory_later|I've heard rumours of dragons and war in the east, might be I'll try my luck in Slaver's Bay. Unless you need my expertise that is, my lord. str_npc21_backstory_later|The Stranger have a hold of the world, as of late war and death has been sweeping the lands. str_npc22_backstory_later|My sister has recently given birth to a bastard boy, the end result of her unfortunate... accident... in the Vale. The gods truly hate us. str_npc23_backstory_later|Ah, {playername}. Welcome back. Have you changed your mind about me joining you on your journey? str_npc24_backstory_later|Ah, {playername}. Have you changed your mind about guards? str_npc25_backstory_later|{playername}! Get me out of here! CARVE ME OUT OF HERE! str_npc26_backstory_later|{playername}. Still lurking around here? str_npc27_backstory_later|{playername}. Still here? str_npc28_backstory_later|What, {playername}? str_npc29_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Men are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc1_backstory_response_1|You seem a stout enough fellow Ser Bennis, perharps you would like to join my company? str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens, I do believe you could be of use to me. str_npc4_backstory_response_1|Hmm, I have never heard of the Unsullied before, but perhaps you can enlighten me. I welcome you into my service. str_npc5_backstory_response_1|I could well use a knight in my retinue. str_npc6_backstory_response_1|Well, you seem like an able enough man, mayhaps you'd like to join my company? str_npc7_backstory_response_1|Hmm... I am sure you would not enjoy my mens company, bastard born as they are, but I ask you to consider joining me. str_npc8_backstory_response_1|I could use the services of a maester, but tell me why I should hire you and not an actual maester, fresh out the Citadel? str_npc9_backstory_response_1|Perhaps you would like to join my company for a while? str_npc10_backstory_response_1|If you're looking for work, I could certainly use an able officer. str_npc11_backstory_response_1|Well, might indeed be I could use a champion archer. str_npc12_backstory_response_1|Well, you could travel with us, but you'd have to be able to fight in our battle line. str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|Perhaps you would travel with me for a while, Ser. str_npc17_backstory_response_1|How wonderful for you. Say, would you like to travel with me for a while?. str_npc18_backstory_response_1|That's terrible! If there is anything I could do to help... str_npc19_backstory_response_1|You seem lost, might as well join me. str_npc20_backstory_response_1|I could always use a good soldier. str_npc21_backstory_response_1|Travel with me, I have friends who are in need of saving. str_npc22_backstory_response_1|Join me, and might be you can reverse your fortunes. str_npc23_backstory_response_1|Not at all, my lady. str_npc24_backstory_response_1|I have great need for a guardsman in my retinue! str_npc25_backstory_response_1|Can you hold a sword? str_npc26_backstory_response_1|What would it take to persuade you to serve me? str_npc27_backstory_response_1|Would you like to join me? str_npc28_backstory_response_1|I have no clue who this Tamora is. I'm looking for men to join my retinue. str_npc29_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc1_backstory_response_2|I am afraid I cannot currently take on any more men. Blessings of the Warrior to you, Ser Bennis. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|I am sorry lad, but no. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|I'm afraid I cannot hire you, Ser Felton. str_npc6_backstory_response_2|I have no need of sellswords. str_npc7_backstory_response_2|Yes, yes, very interesting. I fear I must be on my way, good day to you Ser Jasper. str_npc8_backstory_response_2|I'm not going to shelter a deserter, or whatever you are. Farewell. str_npc9_backstory_response_2|I demand that all my men do whatever I ask them. Good day to you, nobleman. str_npc10_backstory_response_2|I'm sorry, but I fear another officer in our midst would not benefit my retinue. str_npc11_backstory_response_2|Very interesting, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|No, sorry. I'm afraid I do not need any more swords by my side. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry. You sound like you might be trouble. str_npc17_backstory_response_2|I'm sorry, but I don't know anyone with a pouch large enough to fill your ambitions. str_npc18_backstory_response_2|Wait, you ran away after killing the wife of your brother? str_npc19_backstory_response_2|You confuse me. str_npc20_backstory_response_2|I'm afraid I have no need of any more men at this point. str_npc21_backstory_response_2|I must beg my leave. str_npc22_backstory_response_2|Good day to you, my lord. str_npc23_backstory_response_2|I'm afraid I could not bring a woman into danger, my lady. str_npc24_backstory_response_2|Not right now. str_npc25_backstory_response_2|Nevermind. str_npc26_backstory_response_2|Right... str_npc27_backstory_response_2|I must beg my leave. str_npc28_backstory_response_2|Right... str_npc29_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc1_signup|Gladly! Perhaps I'll finally get out of this horrid business of protecting upstart merchants and their fat wives! str_npc2_signup|Well, I must confess that I am not a warrior by trade. str_npc3_signup|You do? I am much obliged to you Ser! str_npc4_signup|Very well! I shall teach you all about the Unsullied, the best soldiers in the world, the legacy of the lockstep legions of Ghis! str_npc5_signup|Well that certainly is most welcome news. str_npc6_signup|I'd be more than willing. str_npc7_signup|I might join you. I need to be assured that you will not force me to chatter with the low born men of your company, I am, after all, a knight, and the son of a Frey. str_npc8_signup|I doubt any maester would join a party of warriors. I don't have the same scrubbles. Furthermore, know that I would be ever indebted to you, ever grateful, ever loyal. str_npc9_signup|That would be most splendid my friend! You do not seem the sort to send me to do tasks not befit my rank. str_npc10_signup|How splendid! I assure you that no soldier will cause you trouble, not while I command them. If they do, they'll hang for it. str_npc11_signup|Great! Perhaps I'll one day command soldiers of my own! str_npc12_signup|As I told you, I am a surgeon, not some silk-robed Archmaester who has never touched a body. I can get my hands dirty. Look at them, they're dirty this very moment! str_npc13_signup|Indeed? You would do well to enlist me, while a fifth son, I am nonetheless a knight of Standfast, and sure to perform most honorably. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Qohor, eventually, but I'd welcome the opportunity to get a few coins in my pocket, first, so I don't arrive at the city empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|I would certainly do that! str_npc17_signup|That would be wonderful, I've been looking for inspiration for a new grand epic poem, and I might gain some from your exploits!. str_npc18_signup|Really? Do you really want to help me? Thank the Drowned God that I met you, and may He watch over you. str_npc19_signup|Ah, that would be most splendid. I cry to think of the adventures we shall experience together, {playername}. str_npc20_signup|Splendid. I assure you, your enemies will tremble when I travel with you! str_npc21_signup|Very well, the world need to be brought back into the light of the Seven, I'll travel with you and spread the Faith. str_npc22_signup|How magnificent! A chance to restore the honor of House Cargyll! str_npc23_signup|How great! I'll have to go grab my belongings, and then I'll be ready to go! str_npc24_signup|Great! I'll go grab my sword! str_npc25_signup|I'll hold whatever you want me to, as long as you get me out of here! GIVE ME A CLEAVER, TO CARVE, CARVE, CARVE! str_npc26_signup|Double what I've ever been paid. str_npc27_signup|I would, I would! I'm so very tired of hanging around in taverns. str_npc28_signup|Oh... my apologies then. You're the first one in a while who didn't turn out to be one of her slaves in disguise. The woman is mad, I'll tell you that. But you say you're looking for men? str_npc29_signup|I might be. I could certainly use the money. str_npc1_signup_2|I have travelled the world for near forty years, first as a squire and later as an annointed knight, and I doubt any man have had more experience protecting merchants than I. str_npc2_signup_2|But I'm a fast learner. I can ride, and I know a fair bit about trade, prices and such. str_npc3_signup_2|I think you'll find that I'll be a most valuable addition to your ranks. str_npc4_signup_2|Remember, however, that I am of the ancient and honorable House of Paton, and I expect to be treated as such. I don't want to be seen as equal to those filthy soldiers one often finds in these lands. str_npc5_signup_2|I shall not betray you, {my lord/my lady}. I shall, however, say the words of fealty somewhere other than this stinking tavern, if you don't mind. str_npc6_signup_2|Know, however, that I do not intend to follow you into battle if there is no hope of victory. I intend to live a long life. I do not require payment right away, only that you armor and feed me. str_npc7_signup_2|I imagine that the brutes and thieves of your company will even find that my presence might better their behavior, and I am sure that your men will fight with ever more valor being in the presence of an anointed knight. str_npc8_signup_2|I shall serve you untill I die, or, the Gods forbid, you pass beneath the shadow yourself. str_npc9_signup_2|My teacher in Pentos was Lytharo, the Third Sword, so I know well how to handle a sword. Or a dagger, hah! I ask only of you, that you will one day help me reclaim what is rightfully mine, or mayhaps help me attain something to cover my loses. str_npc10_signup_2|Let's celebrate by playing a round of cyvasse, shall we? And perhaps we can order some fine wine! str_npc11_signup_2|I'll meet you outside the tavern whenever you're ready to continue, {my lord/my lady}. str_npc12_signup_2|Should you ever be in need of a keeper of ravens, {my lord/my lady}, rest assured that I would have no trouble filling such a position. Just as I could teach any son you might have the history of the world, the conquests of Aegon, the fall of Valyria, the Blackfyre rebellion, even the War of the Vulture King, my repetoire is endless. I might well be able to act as your confident in matters of economics and trade as well, my training was almost complete when I was expelled from the Citadel. str_npc13_signup_2|Perhaps I'll even one day hold my own castle, following you, {my lord/my lady}! You seem one for great deeds. str_npc14_signup_2|I am a skilled swordsman and archer, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. Nor will they live very long. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I am a knight, and as such I am better than most with lance and sword. str_npc17_signup_2|Perhaps we will one day sing of this day! str_npc18_signup_2|If I can stay with you, no-one would dare harm me. I'll do my best to be of help around you. str_npc19_signup_2|I can perform even the most advanced surgery, and my worldly knowledge is without match. Together, we shall make discoveries such as none have made before! str_npc20_signup_2|My sturdy spear shall bring us many great victories. str_npc21_signup_2|May the Warrior grant your arm strenght! str_npc22_signup_2|By the Seven, finally my fortune takes a turn for the better. str_npc23_signup_2|By the Gods, I've been itching to swing my axe around some! str_npc24_signup_2|By the Warrior! I'll never have to talk to a merchant again! str_npc25_signup_2|Help me get home, please {playername}! str_npc26_signup_2|I won't do everything you should ask of me, but any man try to kill you, he ends up dead himself. str_npc27_signup_2|Taverns really do get rather dreary after a while, I'll tell you that {playername}. str_npc28_signup_2|As you can plainly see, I'm as manly as can be. Titus Harper is my name, the rightful Lord of Blackstone. Proud name, long and and storied. My castle is in the Reach, but after Robert's Rebellion we where... forced from it. Fate has left me here with no means to survive but my skill with the bow. I'll gladly join your retinue. str_npc29_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Good. Now come along. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, my, erh lord ... str_npc5_signup_response_1|Certainly. str_npc6_signup_response_1|That seems fair enough. Get your things together, we'll leave soon. str_npc7_signup_response_1|I welcome you to our company then, Ser Jasper Rivers, son of Ser Stevron Frey, son of lord Walder Frey, the Lord of the Crossing. str_npc8_signup_response_1|Hmm, time will tell whether this was wise. Welcome to my retinue. str_npc9_signup_response_1|I suppose I can help you out, sometime in the future. For now, I'll need you to follow my orders, and not stab me in the throat. str_npc10_signup_response_1|You'll have to teach me how, then. I fear we'll have to postpone the fine vine for another occasion. str_npc11_signup_response_1|Very good, I'll make sure to inform you when we're ready to continue. str_npc12_signup_response_1|Then welcome to our company, erh, maester Brynden. str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you'd be a valuable asset in a battle, welcome to my company. str_npc17_signup_response_1|You can write about all of my famous battles and conquests! str_npc18_signup_response_1|Pack your stuff, boy, it is time you left these lands. str_npc19_signup_response_1|Very good. str_npc20_signup_response_1|Yes, they will, obviously... str_npc21_signup_response_1|Well then, let's be on our way. str_npc22_signup_response_1|That's the spirit! str_npc23_signup_response_1|Right! str_npc24_signup_response_1|Right! str_npc25_signup_response_1|Erh, yeah, let me think about it... str_npc26_signup_response_1|Seems a fair request. str_npc27_signup_response_1|Erh, right. str_npc28_signup_response_1|That's the spirit! str_npc29_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc1_signup_response_2|I'd prefer not having to embarras you, Ser Bennis. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|I'm sorry, I have no need of you. str_npc4_signup_response_2|I'm not interested in your services. str_npc5_signup_response_2|Actually, on second thought, I find that I have no use for you. str_npc6_signup_response_2|On second thought, maybe a sellswords company is not what I need right now. str_npc7_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you, Ser. str_npc8_signup_response_2|This does not seem like a good idea, I have to decline your, hmm, offer. str_npc9_signup_response_2|Bah!, kinslayer, I'll have none of your sort in my company. str_npc10_signup_response_2|On second thought, I doubt you'd be of much use. str_npc11_signup_response_2|Sorry. We've already got as many in our company as we can handle. str_npc12_signup_response_2|Perhaps you should look elsewhere for work. str_npc13_signup_response_2|Actually, on second thought, a knight overeager for glory is dangerous to have in one's company. str_npc14_signup_response_2|Actually, I have no wish to provoke a mutiny in my ranks. Good day, son of Khal Ogo. str_npc15_signup_response_2|Actually, I need a different kind of expertise. My apologies. str_npc16_signup_response_2|To be honest, I'd prefer someone who was a little less tempted to seduce highborn maidens. str_npc17_signup_response_2|What are you rambling about? I need a decent fighter, not a pretty singer. str_npc18_signup_response_2|I'm sorry, I meant to help you here, not to drag you around the world. I can't do that. str_npc19_signup_response_2|I'm afraid I have no need for a scholar. str_npc20_signup_response_2|I'm afraid I still do not need your services. str_npc21_signup_response_2|... str_npc22_signup_response_2|I'm afraid that it is not possible at this time. str_npc23_signup_response_2|I'm afraid that I've changed my mind, you cannot travel with me. str_npc24_signup_response_2|I'm afraid that I've changed my mind, I do not need a guardsman. str_npc25_signup_response_2|I may not need you right this moment... str_npc26_signup_response_2|I've changed my mind. str_npc27_signup_response_2|I'm afraid I've changed my mind. str_npc28_signup_response_2|I'm afraid I've changed my mind. str_npc29_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you. str_npc1_payment|Quite good. Before we leave however, there is the small matter of my payment. I believe {reg3} silver coins would be a fair amount. str_npc4_payment|Quite excellent. Before we depart, would you be so kind to lend me {reg3} silver coins? I had to pawn a family heirloom at a pawnbroker here in {s20}, and I would like to retrieve it before we leave. str_npc5_payment|Thank you. Now, to seal off our agreement, I ask for {reg3} silver coins from you. Knights might be true to their lord, no matter what, but they'll be ever more true if they can afford to feed themselves. str_npc7_payment|Quite good then. I shall ask you to pay me a small token pay of {reg3} silver coins, just a knightly formality, a silly old tradition, hardly even worth mentioning. str_npc8_payment|Wonderful {my lord/my lady}! Might I ask you for a small fee? You will not find me of much use without remedies and poultices, and I fear those are costly. I shall not need more than {reg3} silver coins. str_npc9_payment|That's very good of you. And before I join, can you lend me {reg3} silver coins, so that I can buy some proper clothing that befits a man of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own. str_npc10_payment|I'll teach you! It's really quite simple. There is one little problem though, my liege. I have a woman here in {s20}, a tavern wench, and she says she bears my child in her belly. I want to give her some coin before I leave... for the child, you know. Being a bastard is not easy. Do you think you can spare {reg3} silver coins? str_npc11_payment|Before we continue, {my lord/my lady}, might I ask for my payment in advance? {reg3} silver coins should suffice to keep my poor father feed until I return. I sure hope it'll be a long autumn. str_npc13_payment|Very good {my lord/my lady}. Before we leave, however, there is the small matter of the customary payment. Just a formality, though one that I would have a hard time doing without. I suppose {reg3} silver coins would be fair? str_npc14_payment|Ah, one last thing. I would ask for an initial bounty of {reg3} silver coins before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve. str_npc15_payment|Good. By the way, as a skilled engineer I would expect a payment for my services. A signing bonus of {reg3} silver coins would be fair, I think. I'll deposit it with the representatives of the Iron Bank here in {s20} before we leave, that seems the most prudent strategy. One never knows what might happen on the road. str_npc16_payment|Good {my lord/my lady}. Before we leave, might I trouble you for a small loan? I've left a girl in this very tavern with a somewhat, erm, heavy burden in her belly, and I fear her father might be less inclined to bash my head in, if his hands are filled with coin. str_npc17_payment|Very well my friend! Now before we continue, might be you could loan me some coin, I have some less than amiable fellows whom I owe a small amount for some fine Arbor wine. str_npc20_payment|I pledge my sword to you, {my lord/my lady}. Before we leave, I ask that you pay me the customary {reg3} silver coins for my service. str_npc21_payment|Before I can travel with you, you'll need to grant a small gift to the Faith, {reg3} silver coins should we sufficient. I'll make sure it's sent to the Great Sept in King's Landing. str_npc22_payment|There is only one problem... I must sew a new banner to fly high the sigil of House Cargyll. I imagine {reg3} silver coins would suffice to pay a seamstress. str_npc24_payment|Say, I think my armor needs a proper taking care of. The blacksmith here in this town can do it for me, but it'll cost about {reg3} coins. Any chance you'd be willing to loan me the coin? str_npc26_payment|{reg3} coins it is, then. And a share of any plunder, plus wine. str_npc27_payment|Now, while taverns lose their luster after a while, whores never do, and I owe quite a large sum to the one with the big... ears over there. Could you spare {reg3} coins for me to pay him? I've heard he once hacked of a mans thumb for not paying him, and I rather like mine. Now, I know what you're thinking, {reg3} coins for one whore? But it's just not him, its the wine, the roast swans, the peppered caviar, the other whore, the barrel filled with ale I broke. You get the picture, surely? str_npc28_payment|Quite good. Before we leave however, there is the small matter of my payment. I believe {reg3} silver coins would be a fair amount. str_npc29_payment|All right then. I will come with you. But I want a payment of {reg3} coins first. You aren't expecting me to work for free, do you? str_npc1_payment_response|Very well, here's {reg3} coins. Now, pack your backs, we'll be leaving soon. str_npc4_payment_response|Certainly. Here's {reg3} coins. str_npc5_payment_response|Hah, very true. Here is {reg3} coins. str_npc7_payment_response|Yes, yes, of course, just a formality, a silly old tradition. str_npc8_payment_response|Oh, I am no pauper, Halbert. Here's {reg3} coins for you. str_npc9_payment_response|Very well, here's {reg3} coins. str_npc10_payment_response|Of course. Here, {reg3} coins. str_npc11_payment_response|Very well, here's {reg3} coins. Make yourself ready. We leave soon. str_npc13_payment_response|Of course, here's {reg3} coins. Get ready to leave soon. str_npc14_payment_response|All right, here's {reg3} coins. You are most welcome in our company. str_npc15_payment_response|All right, here's {reg3} coins. Glad to have you with us. str_npc16_payment_response|I'm sure he'll be ever grateful to you. Here is {reg3} coins, be ready to leave soon. str_npc17_payment_response|{reg3} coins? You dare! I like that, I'll be happy to oblige you. str_npc19_payment_response|All right, here's a few coins. str_npc20_payment_response|That seems more than fair. Here are the {reg3} coins. str_npc21_payment_response|Very well. str_npc22_payment_response|Of course. Here are {reg3} coins. Hurry, I'll be leaving soon. str_npc24_payment_response|Here are {reg3} coins. Make him hurry, I'll be leaving soon. str_npc26_payment_response|Here are {reg3} coins. You better be worth it. str_npc27_payment_response|Here are {reg3} coins. Go pay the whore. str_npc28_payment_response|Here are {reg3} coins. You better be worth it. str_npc29_payment_response|No, of course not. Here's {reg3} coins. str_npc1_morality_speech|{My lord/My lady}. Please don't take this the wrong way, but it's a hard life and it's a bit much that we {s21}. Take a little more care in the future, if you don't mind my saying. str_npc2_morality_speech|I hope you don't mind my saying so, but it's a bit hard for me to see us {s21}. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better. str_npc3_morality_speech|Perhaps it is not my place to say so, {my lord/my lady}, but I confess that I am somewhat shocked that we {s21}. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. str_npc4_morality_speech|Your pardon -- just so you know, the men of the House of Paton do not care to {s21}. I will not be pleased if you continue to take this course, it's beneath me! str_npc5_morality_speech|Pardon me, {my lord/my lady}. It is not good to {s21}. Your first duty is to the men who have decided to follow you. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. str_npc6_morality_speech|Excuse me, {my lord/my lady}. I did not expect to {s21}. str_npc7_morality_speech|My liege -- I do not like to see us {s21}. Such are the actions of a common outlaw, with no regard for his honor. str_npc8_morality_speech|I was not pleased that you decided to {s21}. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. str_npc9_morality_speech|Your grace -- it is not my way to {s21}. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you. str_npc10_morality_speech|Begging your pardon, I can't say that I'm happy to see us {s21}. Those are just simple people, trying to make a living. If we could try to go easy on the poor wretches, my liege, I'd feel much better. str_npc11_morality_speech|Excuse me, {playername}. It's not good that we {s21}. I've followed an army once, and the least the soldiers expect of a leader is to feed them, pay them, and do {his/her} best to keep their sorry skins intact as best {he/she} can. str_npc12_morality_speech|{My lord/My lady} -- I do not like to see us {s21}. I am prepared to be a warrior, but not an outlaw. Pray let us try to show a little more compassion. str_npc13_morality_speech|Your grace, if we can avoid it, I'd prefer not to {s21}. Word gets around, and one's reputation is precious. I would not care for one of my rivals to have a singer include this latest unfortunate incident in a satirical verse. str_npc14_morality_speech|I do not care to {s21}. No one with a reputation for cowardice will be properly feared by his men. str_npc15_morality_speech|Just so you know my opinion, any commander with sense will not let his company {s21}.I hope you don't mind me speaking so bluntly. str_npc16_morality_speech|I don't like to {s21}. So many throats left uncut, and so many maidens left untouched. str_npc17_morality_speech|What kind of commander are you? Look at the men, and all the bodies on the field. Remember these {s21}, for they will haunt you in the end. str_npc18_morality_speech|Why did you {s21}? When I thought you'd protect me, I didn't expect you to act as my village elder would! str_npc19_morality_speech|.... str_npc20_morality_speech|Why, why did you {s21}? Is it because they were heathens? In which case conversion would be better or are you evil in disguise? str_npc21_morality_speech|I might have fallen from grace, but that doesn't make me dishonerable. Don't disgrace yourself by {s21}, my friend. str_npc22_morality_speech|Are you out of your mind? I thought I could trust you, but by {s21} you only showed that you're one of them nobles. Don't you dare let that happen again! str_npc23_morality_speech|My friend. It's a hard life for most of the folks in these lands, and it's a bit much that we {s21}. Take a little more care in the future. str_npc24_morality_speech|Are you out of your mind? I thought you where a honorable man, but by {s21} you only showed that you're no better than any other lord. Don't you dare let that happen again! str_npc29_morality_speech|My liege, I do not like to see us {s21}. Such are the actions of a common outlaw, with no regard for his followers. str_npc1_2ary_morality_speech|My liege -- just so you know, I've got no problem if we {s21}. Living to fight another day makes good sense to me. str_npc2_2ary_morality_speech|I'm not altogether happy that we {s21}. I'm a merchant, and in our business one is bonded by one's word. I don't want a reputation for dishonesty -- that would spell my end as a trader, {playername}!. str_npc3_2ary_morality_speech|I think it was a brave decision you took to {s21}. There is no shame in finding a way to avoid the spilling of blood. The less blood you spill, the more tournaments you can fight in. str_npc4_2ary_morality_speech|Your pardon -- whatever anyone else says, I think nothing of it that you {s21}. You should adopt whatever ruse you need to survive in these filthy, savage, lands. str_npc9_2ary_morality_speech|I am dismayed that you {s21}. A noble such as yourself should exhibit the highest standards of honour at all times. str_npc10_2ary_morality_speech|My liege -- I can't say I like to see us {s21}. You should treat your men well, and they'll repay with interest. str_npc14_2ary_morality_speech|You should not let it bother you that you {s21}. Armies are made to do their leaders' bidding, and hardships are part of a soldier's life. str_npc15_2ary_morality_speech|You know, {playername}, it's none too reassuring to see how you just {s21}. If you can break your word to them, you can break your word to me, is how I figure it. str_npc16_2ary_morality_speech|{My lord/My lady} -- just so you know, it's no problem by me that we {s21}. We do what we need to do to live, and they'd do the same to us if they were in our shoes. str_npc17_2ary_morality_speech|Are you out of your mind? The men need to see your bravery, not your cowardice. Go {s21} in your own time and show your men next time what a real {man/woman} is made of. str_npc18_2ary_morality_speech|How could you? By {s21} you're acting like my traiterous father. How can I ever trust you not to return me to him? str_npc19_2ary_morality_speech|... str_npc20_2ary_morality_speech|Maybe {s21} is your way to show your faith in the Heavens, but it is definately not mine. Please be carefull, for this behaviour only leads to evil. str_npc21_2ary_morality_speech|My friend, are we trying to travel the world or to cleanse it? By {s21} you really made me wonder if it was the right decision to be at your side. str_npc22_2ary_morality_speech|I'm a man of my word, swearing that those nobles would pay for their deeds. I thought you were a similar {man/woman}, but by {s21} you showed me otherwise. How disappointing. str_npc23_2ary_morality_speech|My friend, are we trying to travel the world or to ruin it? str_npc1_personalityclash_speech|{My lord/My lady}, no offense, but I'm a bit tired of Maron, who puts on airs like he's something better than me, an anointed knight! Why, he's just a merchant, and a poor one at that! str_npc2_personalityclash_speech|As you recall I was a merchant before I signed on with you. I respect men who make their living peacefully, risking all to bring goods for far away lands. str_npc3_personalityclash_speech|{My lord/My lady}, in my opinion, Drollo is a hard and savage beast. He speaks of nothing but the need to rape and pillage enemy villages! str_npc4_personalityclash_speech|Friend. The House of Paton is one of the most ancient and respected families in this part of the world, with a provenance dating back to the Old Ghiscari Empire. Yet Arratos openly shows me disrespect, and casts doubt on the provenance of my house, as if he wasn't the descendant of a whore and an escaped slave himself! str_npc5_personalityclash_speech|A moment of your time, {my lord/my lady}. Brynden seems to think me a common bandit, just because I have rewarded myself in the past to the legitimate spoils of war from travellers passing through {my lord/my lady} fathers lands. Bah! People have always paid for access with our ferry, and those who did not where no better than common outlaws. str_npc6_personalityclash_speech|None. str_npc7_personalityclash_speech|{playername}, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself Martyn Snow is beyond tolerance. str_npc8_personalityclash_speech|Just so you know, I cannot abide that insolent boy, Serol. Some minutes ago, he was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with aurochs. str_npc9_personalityclash_speech|{playername}, Drollo is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. Forced her is more like it. str_npc10_personalityclash_speech|Excuse me, my liege. I hate to trouble you with such things, but I just wanted to let you know that I can't abide that fellow Garrett. Like all reachmen, he's a vile man, prone to all sorts of perversions. str_npc11_personalityclash_speech|Begging your pardon, but I can't keep silent. That man, Mavros... he's intolerable!. str_npc12_personalityclash_speech|{My lord/My lady}. Mavros, complained of headaches, a possible symptom of excess of sanguinity, though in his case, I imagine it's a headache brought on by an uncontrolled lust for fine wine. I thought to apply my leeches. str_npc13_personalityclash_speech|{My lord/My lady}, I weary of Gyrnir, who speaks nothing but bleak thoughts and is a constant dampener on every conversation. str_npc14_personalityclash_speech|Excuse me, {playername}. A few minutes ago, I had expressed the opinion that liberal use of the lash and occasional use of the gallows is essential to keep soldiers in line. Men without a healthy fear of their commanders are more likely to run from battle. str_npc15_personalityclash_speech|Excuse me. I hope you don't mind me telling you that in my opinion, that man Jasper is a danger to the party. He's an arrogant man, disrespectful of authority and the basic principles of the military art. str_npc16_personalityclash_speech|{My lord/My lady}. Just so you know, there's something funny about that fellow. He makes strange scrawlings in the dirt, and makes these awful guttural sounds. str_npc17_personalityclash_speech|{playername}, have you seen Martyn? That bastard just stole one of my pouches, filled with locks of hair from all the women I have bedded. I was talking to your men, trying to teach them to be real warriors, when one of them pointed out that he saw him digging in one of my fourty-two money pouches. I immediately ran towards him, but he slipped away. str_npc18_personalityclash_speech|{playername}, are you the only one in this group I can really trust? I thought Saathos could be a friend, but all he does is laugh at my past. str_npc19_personalityclash_speech|... str_npc20_personalityclash_speech|Could I have a word with you about {s11}? I believe that she has been misguided, and led astray to wrong beliefs. str_npc21_personalityclash_speech|My friend, have I ever let you down? I'm just asking, for that traiterous Gyrnir seems to think I will betray you on a whim. How insulting! Has he never heard of the septon's word? str_npc22_personalityclash_speech|My liege, did you hear what Bennis just said? About the soldiers needing to fear the commander? It is the aristocracy all over again. str_npc23_personalityclash_speech|{playername}, did you hear what Bennis just said? About the soldiers needing to fear the commander? The man is a fool, and he'll be the ruin of all of us. Soldiers should admire and respect their commander, not fear him. str_npc24_personalityclash_speech|{playername}, that Fenna woman is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc25_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc26_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc27_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc28_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc29_personalityclash_speech|My liege, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself {s11} is beyond tolerance. str_npc1_personalityclash_speech_b|He is of common birth, and as such has no right to tell me what to do. str_npc2_personalityclash_speech_b|I don't much care to hear {s11} gloat about the caravans he has looted, or he plans to loot, like he has no respect for good honest trade. str_npc3_personalityclash_speech_b|I know that an army is not a sept, and that strong discipline is important, but I do believe that man enjoys cruelty for cruelty's sake. I hope you do not mind me saying so. str_npc4_personalityclash_speech_b|These are indeed sorry days if filthy slaves are allowed to mock their betters. That is all. str_npc5_personalityclash_speech_b|I told him, that if the Warrior's way bothers him so much, then he ought become a septon or a beggar and so not have to worry about such things. I hope you do not mind that I said such things. str_npc6_personalityclash_speech_b|None. str_npc7_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a squire. He is base and ignorant. I do not care to travel with such people. str_npc8_personalityclash_speech_b|Serol, that font of impudence, overheard me arguing that maybe he was half aurochs himself, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. str_npc9_personalityclash_speech_b|If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all. str_npc10_personalityclash_speech_b|He's just a simple brigand, as far as I can tell. Winner of an archery contest, my arse. Reachmen are bad enough, but those who pretend to be honest are bloody intolerable. Anyway, I might have said something a bit sharp to him a minute ago. He seemed to take offense, anyway. I just thought you should know. str_npc11_personalityclash_speech_b|Just because he's used to the savage lifestyle of those dirty dornishmen, he thinks that everyone ought to get their hands dirty. I tell you, like all dornishmen, he is a base and perverted man! str_npc12_personalityclash_speech_b|But when I tried to afix them, he recoiled and struck me, and accused me of witchcraft. Pff. {playername}, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. str_npc13_personalityclash_speech_b|I tire mightily of him, and the next time he begins droning on about how dreadful our existence is, I fear I might upend a barrel of ale over his head! str_npc14_personalityclash_speech_b|That chit Kanosos saw fit to admonish me for this. I will not have my methods questioned in front of the men, and I will not serve any commander who tolerates such insubordination in his company. Thank you for allowing me to speak my peace. str_npc15_personalityclash_speech_b|What's more, I suspect he's a thief. I found him going through my baggage and pawing some of my schematics, and he pulled a knife on me when I thought fit to object. A wise lord would not allow him in his company. str_npc16_personalityclash_speech_b|Fearing witchcraft, I asked him about it, and he just stared at me. Those eyes! So I had a look in his baggage, and found strange plans and diagrams. I think he's a warlock, {my lord/my lady}, and if I catch him trying to hex me he'll have a knife in his throat. str_npc17_personalityclash_speech_b|How can anyone make a decent living in this party when that thief is around? If I can get my hands on him, he won't do it again, I can assure you that much. str_npc18_personalityclash_speech_b|After trying to get closer for weeks, I finally dared to open up to him, and all he could do was laugh at me. That horrible rasping laugh! I tell you, when I looked into his eyes, I saw evil! str_npc19_personalityclash_speech_b|... str_npc20_personalityclash_speech_b|I recently talked to her, and discovered the differences in our ways, upon which I took the opportunity to correct her errors. The insults she hurled at me! I dare not to repeat them. Later I discovered that she had gone through my baggage and ruined one of my holy scrolls! If she stays any longer wih us, I fear I might resort to my old ways and kill her on sight. Please, don't let that happen. str_npc21_personalityclash_speech_b|He quotes dead men to prove his point, but who cares what has been written a thousand years ago while we are alive today? I hope you'll use your common sense and leave Gyrnir behind at the first opportunity possible. str_npc22_personalityclash_speech_b|When I spoke my mind to him, he wanted to lash out on me! I will not ride out with people who act just like the knights who raped my sister. If you don't do something about it, I will find another company to help me with my revenge. str_npc23_personalityclash_speech_b|When I spoke my mind to him, he called me a bitch! I have a mind to geld the man, but as you command this band of warriors, I defer to you. str_npc24_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc25_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc26_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc27_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc28_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc29_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days in the pleasure house. He is base and ignorant. I do not care to travel with such people. str_npc1_personalityclash2_speech|{My lord/My lady}, I don't fancy myself a sensitive soul, but I don't particularly like how {s11} went about searching the garments of the enemy wounded, back there. It's not proper! str_npc2_personalityclash2_speech|If you don't mind, I'd prefer not to be deployed anywhere near Bennis, after what he said to me during that last battle. str_npc3_personalityclash2_speech|{My lord/My lady}. Since I have joined your company, I have tried hard to learn how to live like a soldier, and how to honour the the warrior. If I occasionally make mistakes, I would hope to be forgiven. str_npc4_personalityclash2_speech|I happened to exchange a few words with Arratos as we were dividing up the spoils of battle. Please inform him that when he speaks to me, he should call me 'My lord' or perhaps 'Your Grace,' or 'Your Magnificence,' but certainly not just 'Graznon.' I am of the blood of Old Ghiscar and Astapor! str_npc5_personalityclash2_speech|Brynden needs to have his tongue cut out. str_npc6_personalityclash2_speech|None. str_npc7_personalityclash2_speech|{playername} -- I have been searching my mind trying to remember where I have seen Martyn, the one who calls himself a descendant of the Dustins of Barrowton. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc8_personalityclash2_speech|{s11} is a most insolent man. I have tried to be polite, even friendly, only to have him rebuff me. str_npc9_personalityclash2_speech|I hope you do not mind me telling you this, but in my opinion {s11}, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. str_npc10_personalityclash2_speech|{My lord/My lady}, a question for you. Are you in charge of this company, or is it {s11}? str_npc11_personalityclash2_speech|I don't much care for that {s11}. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for loot. str_npc12_personalityclash2_speech|My liege. I can no longer abide the rank ignorance of {s11}. As I was treating the wounded during our last battle, he saw fit to disparage my use of milk of the poppy in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. str_npc13_personalityclash2_speech|Hello, Your Grace! {s11} is a temperamental one, isn't he? During that last battle, I was merely having a friendly chat with our foes about their mothers as we exchanged swordblows, and it caused him to throw a fit! str_npc14_personalityclash2_speech|{s11} is incorrigibly indisciplined. During that skirmish, I called out to him that he should hold ranks with the rest of our battle array. He called back to me that I should 'get stuffed.' str_npc15_personalityclash2_speech|{My lord/My lady} -- I must tell you that I question {s11}'s medical credentials. As he was tending to our wounded after that last battle, I saw fit to remind him that the peerless Gerardys often advocated administering a distillation of beetroot, to restore the humor imbalance brought by loss of sanguinity. str_npc16_personalityclash2_speech|Beg your pardon. {s11} might be a good man, but he's not got the stomach to be a warrior, if you ask me. str_npc17_personalityclash2_speech|{playername}, I wonder why you still have {s11} around. I watched him during the battle, and noticed that he stayed behind the entire time. Of course a commander needs to have some overview, but he's not a lord out here just a regular in your service. str_npc18_personalityclash2_speech|My dear {sir/madame}, I'm afraid I cannot tolerate the presence of {s11} any longer. During the last battle I was standing behind him and recognized his sword swing. str_npc19_personalityclash2_speech|... str_npc20_personalityclash2_speech|{Sir/My lady}, I'm afraid that {s11} might have fallen for the heathen ways, and might even be possessed by an evil spirit. str_npc21_personalityclash2_speech|There you are, my friend. You won't believe what just happened during our last battle! I was fighting alongside {s11}, where he showed me his murderous nature. str_npc22_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc23_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc24_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc25_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc26_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc27_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc28_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc29_personalityclash2_speech|My liege, I have been searching my mind trying to remember where I have seen {s11}, the one who calls himself a noble. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc1_personalityclash2_speech_b|The way he whistles cheerfully as he does it -- it puts a chill down my spine. It is not noble work. str_npc2_personalityclash2_speech_b|The enemy was bearing down on us, and he says, 'Step aside, merchant, this is warriors work.' Next time I will step aside, and let him take a spear in the gut. str_npc3_personalityclash2_speech_b|After our last victory I was picking through the slain, and availed myself of one of our foe's purses. No sooner had I done so then {s11} came up behind me and struck it from my hands, saying that it was he who had made the kill, and thus he deserved the spoils. {My lord/My lady}, I could not tell in the heat of battle who had struck whom. If {s11} had simply told me that he deserved the purse, I would gladly have given it to him. str_npc4_personalityclash2_speech_b|I am of noble blood, and he is of the basest birth. He must remember his place. The House of Paton does not forget insults. The Harpy does not forget insults. str_npc5_personalityclash2_speech_b|When the loot was piled up after the last battle, I found among the enemy's baggage a very decent cooking pot. Often I had wished to find such a pot, so I could boil some of the stews that my fathers household used to warm their bellies during the winter. But Brynden grabs the pot, and tells me that I will not be allowed to 'taint' it with reachman food, and that it should properly belong to him. I yielded the pot to him, but I will not tolerate such disrespect in the future. str_npc6_personalityclash2_speech_b|None. str_npc7_personalityclash2_speech_b|Back when I lived in my lord grandfathers castle, I saw many a thief hanged. This man looks like those thieves. str_npc8_personalityclash2_speech_b|As we were cleaning our weapons, he almost hacked off my head when he stumbled! str_npc9_personalityclash2_speech_b|I appreciate that he is willing to risk his life in battle, but that alone does not make a nobleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters. str_npc10_personalityclash2_speech_b|In that last battle he was shouting at me 'Go forward, go back, hold the line.' When I told him to mind his own trimming he said he'd have me flogged. {My lord/My lady}, that man is looking for a crossbow bolt in his groin, begging your pardon. str_npc11_personalityclash2_speech_b|He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up the Others to make trouble for us on our travels. I think you had best be rid of him str_npc12_personalityclash2_speech_b|{My lord/My lady}, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his maester, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be doing all of us a great service. str_npc13_personalityclash2_speech_b|When all the dust settled, {s11} turned on me and told me not to 'tempt the wrath of the Heavens' with my 'hubris.' str_npc14_personalityclash2_speech_b|Such defiance of proper authority is a corrosive influence on our company, and I shall have him flogged if he does so again. str_npc15_personalityclash2_speech_b|{s11} responded that Gerardys was an 'antiquated know-nothing, only good as a dragon morsel.' My liege, no true maester would have such disrespect for the great maesters of the past. I do not believe you should employ such an obvious impostor. str_npc16_personalityclash2_speech_b|After our last scrap, I was slicing open the guts of some our foes to check for hidden gold, as one might do after a battle. He gagged and muttered that I was an 'animal.' I'll inspect his innards for contraband if he doesn't keep a civil tongue in his head. str_npc17_personalityclash2_speech_b|His attitude begins to irritate me. He might be of noble birth, but he has done nothing to earn his titles. Staying out of a fight to keep his armor shiny, complaining when his weapons get dirty this arrogant prick is trouble all along. str_npc18_personalityclash2_speech_b|He has been to my village years ago, where he helped the village elder to obtain even more women to kill. I told him I recognized him, so he struck me down to silence me. No-one noticed in the heat of battle. Please, my dear {sir/madame}, don't let that monster anywhere near me again. str_npc19_personalityclash2_speech_b|... str_npc20_personalityclash2_speech_b|After our last victory -- the Heavens be praised -- I spotted her going through the dead bodies of our fallen foes, without paying the proper respect they deserve. When I tried to correct her, she just looked sheepishly at me, only to burst out in curses afterwards. You wouldn't believe the things she said to me! She's bad luck, I say you, and will bring misfortune over our company. It'd be best to leave her at the next heathen village. str_npc21_personalityclash2_speech_b|I had pinned down an opponent, who begged me for mercy. It was that moment I recognised him as one of the former servants from my father's palace. Tears ran down our cheeks upon this spark of recognition, and I gave him my word to let him live if he fled the battlefield. After this was said, that monster of a {s11} stepped in and slit his throat without a warning! I'm afraid to sleep anywhere near him, my friend. It'd be best to let him go. str_npc22_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc23_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc24_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc25_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc26_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc27_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc28_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc29_personalityclash2_speech_b|Back when I lived in Volantis, I would sometimes watch fights in the arena. My liege, I would not trust any man who hides his origins, and particularly would not trust a common sellsword who calls himself a noble. str_npc1_personalitymatch_speech|My liege. Ser Jasper back there didn't do badly in that last fight at all. He's a good man, too. str_npc2_personalitymatch_speech|Your grace. I just wanted to tell you that Saathos may be a rough sort, and possibly quite mad, and I'll venture he's a thoroughgoing rogue as well, but I'm proud to call him my companion. str_npc3_personalitymatch_speech|Hello, {my lord/my lady}! I had just wanted to tell you that Berengar is a most gallant man. Did you see him in our last battle? str_npc4_personalitymatch_speech|Excuse me, my liege. I just wanted to say a word in praise of Bilaquo. He did well in that last battle, though not as well as me. str_npc5_personalitymatch_speech|That was a fine battle, {playername}! Jasper is a good man to have by our side in a fight! str_npc6_personalitymatch_speech|{My lord/My lady}! Sometimes I am troubled by all this bloodshed, although I know that proud lords must be humbled, and cruel men tamed, if we are to restore peace to the realm. str_npc7_personalitymatch_speech|I was just talking to Ser Bennis. He may be a bit rough, but I believe that he is a faithful friend. str_npc8_personalitymatch_speech|A fine battle that was, my liege. And I have to say, I admire the taunts that Martyn hurled at our enemy. They where quite witty. str_npc9_personalitymatch_speech|{playername}. Bilaquo acquitted himself well in that fight back there. A fine, modest man he is, if I dare say so myself. str_npc10_personalitymatch_speech|Ahoy, {playername}! I wish you joy of your victory! Say, Maron is not bad in a scrap, is he, for a man of his trade? Although I'm getting to be a bit of an old dog myself for this, he might yet learn a proper way of life. str_npc11_personalitymatch_speech|Ach, {my lord/my lady}! A fight like that one bloodies my draw finger! Still, we bloodied them well and good, didn't we? str_npc12_personalitymatch_speech|A bloody business, a bloody business -- although a necessary one, of course. Maron, I believe, shares my ambivalence about this constant fighting. str_npc13_personalitymatch_speech|You have earned your name today, oh valorous one! And Clavis, too! I like that one. He sings of valor when he charges into the enemy ranks, and it's a most proper behavior for a knight. str_npc14_personalitymatch_speech|{playername}. It is a pleasure going into battle with men like Roger by my side. str_npc15_personalitymatch_speech|{playername}. I was just having a word with Halbert after our last battle, and it strikes me that the man has got a good head on his shoulders. str_npc16_personalitymatch_speech|I was just having a chat with Drollo, as we picked through the bodies after our last little scrap. str_npc17_personalitymatch_speech|{playername}, while I was fighting in the frontline this battle I got finally a chance to speak to Serol. What a revelation it was to hear his story I feel like I could write many poems about his exploits. str_npc18_personalitymatch_speech|Have I been wrong? I thought that everyone in the whole world was out there to kill me, you excluded of course, but now that I have spoken to Ser Roger, I'm not sure about that. He seems so nice and understanding. str_npc19_personalitymatch_speech|... str_npc20_personalitymatch_speech|The Heavens be praised that you enlisted Gyrnir in your company. He's a good fighter, and clearly tries to live a moral life, just like me. str_npc21_personalitymatch_speech|My friend, it's good to fight alongside Ser Jasper. He is brave, and most of all, honorable. str_npc22_personalitymatch_speech|My liege, have you heard Alyns story? About the abuse of power by his village elder? Her tale made my blood boil. How I wish I was there to tell him what I think of him. str_npc23_personalitymatch_speech|{playername}, have you seen Alyn? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc24_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc25_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc26_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc27_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc28_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc29_personalitymatch_speech|{playername}. I was just talking to {s11}. He may be a bit savage, but I believe that he is a faithful friend. str_npc1_personalitymatch_speech_b|Without good honest souls like him to bring light into the world, knights like me would have a hard time in life, I'll warrant. I'm glad to have him with us. str_npc2_personalitymatch_speech_b|Based on how he did in that last fight, I'd say that I'd trust my back to him any day, although I'd still keep a hand on my purse. str_npc3_personalitymatch_speech_b|I also confess that I find him a truly delightful companion, a man of both wit and manners. Good day, {playername}. str_npc4_personalitymatch_speech_b|You chose well to enlist him in our company. He knows a thing or two about a fight, and also knows the importance of respecting his superiors, unlike some others I might mention. str_npc5_personalitymatch_speech_b|As for his other attributes, I find that he is a truer knight than many I have met. str_npc6_personalitymatch_speech_b|I must say that Halbert is a source of great comfort to me. I have told him of my past sins, and he told me that the Father is sure to forgive me. str_npc7_personalitymatch_speech_b|Ser Bennis is a true knight. I've been discussing the intricacies of handling the peasants, and he quite agrees with me, that we ought to punish them more often! str_npc8_personalitymatch_speech_b|He managed to include their geneology, their appearance, and their eating habits in a well-framed Old Valyrian quatrain. I personally prefer the saga, but we northerners respect poetic craftwork when we hear it. str_npc9_personalitymatch_speech_b|I rather like this fellow. He's good company! str_npc10_personalitymatch_speech_b|Heh. It just goes to show that your former way of life ain't everything, that enthusiasm also wins battles. I reckon he and I could teach the young puppies of the world how proper men act. str_npc11_personalitymatch_speech_b|Ser Roger in particular showed them a thing or two, I thought. Not bad for the pair of us, I think between us we killed half the enemies that came towards us! str_npc12_personalitymatch_speech_b|It saddens him deeply to take the lives of his fellow men, however just the cause. He and I have talked together of a brighter future, where in the realm is not shattered by war. str_npc13_personalitymatch_speech_b|I'm sure that in this splendid company, we'll all end up lords by the end of our days! str_npc14_personalitymatch_speech_b|He is a professional soldier, and though he may not be as fast on his feet as some others, he knows the wisdom of holding together in a disciplined battle-line. You showed good sense in bringing him into this company. str_npc15_personalitymatch_speech_b|War, like any other affair, requires careful planning and preparation, and a firm grasp of strategic principals. All other things being equal, the best trained army will win the battle, an observation that I think our last fight bears out. The men may curse him now, but they'll learn to thank him, I'll warrant. str_npc16_personalitymatch_speech_b|Have you heard of this Dothraki people? Fascinating stories he tells. str_npc17_personalitymatch_speech_b|To hear him tell it, he had to fight a hundred men to escape Pentos! str_npc18_personalitymatch_speech_b|I've heard tales of the knights of the green lands, but I never expected him to be so genial and honest. str_npc19_personalitymatch_speech_b|... str_npc20_personalitymatch_speech_b|His story might seem unbelievable -- especially with the way he fights, which I recognized last battle -- but at least he shook his old shackles off and tries to find a better way in life. str_npc21_personalitymatch_speech_b|When I talked to Ser Jasper after our last battle, I understood that he's been far away from home too. I feel we are similar souls, and destined to be friends, my friend. str_npc22_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I feel sorry for him. But I'm glad that there is at least one soul in this company that really understands me. str_npc23_personalitymatch_speech_b|I'll have to bring him back to Bear Island, he'd do well there, both in my bed and in the fields. str_npc24_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc25_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc26_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc27_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc28_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc29_personalitymatch_speech_b|At some point in the future, if you have no need of our services, he has promised to go back to Volantis with me, find my father, and help me take my revenge. It was a kind offer. I am glad that he is with us.
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ip_reference_buildings|Reference Buildings ip_reference_buildings_text|Blacksmith^ Can build in All. Base cost 5000.^ Steward skills Tactics 2, Trade 3.^A blacksmith increases income by 5 and the prosperity by 5%.^^Building Inspectors^ Can build in Town. Base cost 7000.^ Steward skills Tactics 2, Spotting 2.^Building Inspectors increase base income by 2, prosperity by 3% and relations by 1.^^Cathedral^ Can build in Town. Base cost 20000.^ Steward skills Engineer 5, Leadership 5, Persuasion 6.^A Cathedral increases income by 20, prosperity by 20% and relations by 10.^^Chapel^ Can build in Castle, Town. Base cost 1000.^ Steward skills Persuasion 3, Leadership 3.^A Chapel increases income by 5.^^Church^ Can build in All. Base cost 7000.^ Steward skills Persuasion 5, Engineer 3, Leadership 5.^A Church increases income by 5, prosperity by 10% and relations by 5. It will also attract pious nobles to your cause.^^Civic Patrols^ Can build in Town. Base cost 800.^ Steward skills Spotting 2, Tracking 2, Tactics 1.^Civic Patrols increase base income by 1%, prosperity by 2% and relations by 5.^^Court System^ Can build in Town. Base cost 8000.^ Steward skills Prisoner Management 2, Tactics 4, Persuasion 5.^A court system increases income by 5, prosperity by 10% and relations by 5.^^Crop Rotation^ Can build in Village. Base cost 5000.^ Steward skills Inventory 4, Tactics 3.^Crop Rotation increases income by 20 and prosperity by 5%.^^Fire Brigade^ Can build in All. Base cost 3000.^ Steward skills Pathfinding 2, Spotting 2.^A Fire Brigade increases prosperity by 5% and relations by 3.^^Fish Pond^ Can build in Village. Base cost 6000.^ Steward skills Engineer 1, Spotting 2.^A fish pond increases base income by 10 and village prosperity by 10%.^^Foresters^ Can build in Village. Base cost 3000.^ Steward skills Tracking 4, Pathfinding 3.^Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5%.^^Herbalist^ Can build in Village. Base cost 5000.^ Steward skills First Aid 3, Wound Treatment 3.^An herbalist helps the health of your community, increasing the prosperity by 10% and relations by 5.^^Hospital^ Can build in Town. Base cost 10000.^ Steward skills Tactics 3, Surgery 5, Persuasion 3.^A hospital increases income by 5, prosperity by 10% and relations by 5.^^Hunting Lodge^ Can build in Village. Base cost 3000.^ Steward skills Tracking 3, Pathfinding 3.^A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10%.^^Improved Roads^ Can build in All. Base cost 10000.^ Steward skills Engineer 3, Pathfinding 4.^Improved roads increase base income by 5, prosperity by 20%, and relations by 2.^^Lamplighters^ Can build in Town. Base cost 1000.^ Steward skills Pathfinding 2.^Lamplighters increase prosperity by 2% and relations by 2.^^Manor^ Can build in Village. Base cost 8000.^ Steward skills Engineer 2.^A manor lets you rest at the village, increases prosperity by 10% and increases base income by 10.^^Market^ Can build in Village, Castle. Base cost 10000.^ Steward skills Persuasion 2, Trade 5, Looting 2.^A market increases base income by 50 and prosperity by 50%.^^Messenger Post^ Can build in All. Base cost 4000.^ Steward skills Engineer 2, Pathfinding 2.^A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5.^^Mine^ Can build in All. Base cost 3000.^ Steward skills Engineer 4, Tactics 3, Trade 4.^A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5%.^^Monastery^ Can build in All. Base cost 5000.^ Steward skills Persuasion 4, Trainer 4.^A Monastery increases income by 5, prosperity by 5% and relations by 5.^^Organized Guilds^ Can build in Town. Base cost 15000.^ Steward skills Trade 5, Tactics 5, Persuasion 5.^Organized Guilds increase base income by 50 and prosperity by 25%.^^Prison Tower^ Can build in Castle, Town. Base cost 7000.^ Steward skills Engineer 2, Prisoner Management 2.^A prison tower reduces the chance of held captives successfully escaping.^^Prospecting (special)^ Can build in All. Base cost 1000.^ Steward skills Engineer 1, Spotting 1.^Hires and sends out a group of prospectors to find minerals and stone around the location.^^Renderers^ Can build in Village. Base cost 7000.^ Steward skills Inventory 2.^Renderers increase direct income by 4 and prosperity by 4%.^^Sanitation Standards^ Can build in All. Base cost 3000.^ Steward skills Tactics 3, Engineer 2, Spotting 2.^Sanitation Standards increase base income by 2, prosperity by 2% and relations by 5.^^School^ Can build in Village. Base cost 9000.^ Steward skills Trainer 2.^A school increases the loyalty of the villagers to you by +1 every week.^^Sheriff^ Can build in Village. Base cost 5000.^ Steward skills Trainer 3, Tracking 2, Tactics 3.^This keeper of order and the law improves prosperity by 10%, relations by 5, influences bandit spawns in the area and sends out militia patrols.^^Shrine^ Can build in All. Base cost 3000.^ Steward skills Persuasion 3, Wound Treatment 3.^A shrine increases the prosperity of the location by 5% and relations by 5. It will also attract pious nobles to your cause.^^Skilled Craftsmen^ Can build in All. Base cost 6000.^ Steward skills Persuasion 2, Tactics 3, Trade 4.^Skilled Craftsmen increases village prosperity by 20% and increases base income by 100. They also allow for independent weekly building repairs.^^Street Sweepers^ Can build in Town. Base cost 2000.^ Steward skills Tracking 2.^Street sweepers increase prosperity by 3% and relations by 3.^^Tax collector office^ Can build in All. Base cost 2000.^ Steward skills Looting 3.^A Tax collector office increases base income at a location by 10, lowers prosperity by 10% and lowers relations by 2.^^Thieves Guild^ Can build in Town. Base cost 10000.^ Steward skills Looting 5, Tactics 5, Persuasion 2.^The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15%. It also reduces town relations by 10.^^Town Crier^ Can build in Town. Base cost 500.^ Steward skills Spotting 2.^The Town Crier increases base income by 1, prosperity by 2% and relations by 1.^^Training Grounds^ Can build in Castle, Town. Base cost 8000.^ Steward skills Trainer 4, Weapon Mastery 5.^Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits.^^University^ Can build in Town. Base cost 10000.^ Steward skills Engineer 4, Trainer 5, Persuasion 4.^A University increases income by 10, prosperity by 10% and relations by 5.^^Warehouse^ Can build in Town. Base cost 3000.^ Steward skills Inventory 4, Trade 2.^A warehouse increases income by 5 and prosperity by 5%.^^Watch Tower^ Can build in Village. Base cost 5000.^ Steward skills Engineer 1, Spotting 2.^A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25%. It also improves relations by 5.^^Well Cleaners^ Can build in Town. Base cost 2500.^ Steward skills Spotting 2.^Well Cleaners increase income by 2, prosperity by 2% and relations by 2.^^Winery^ Can build in Village, Castle. Base cost 8000.^ Steward skills Persuasion 3, First Aid 2, Tactics 4.^A Winery increases base income by 50, prosperity by 10% and relations by 3.^^ ip_reference_orders|Reference Knighthood Orders ip_reference_orders_text|Order of the Dragon^ Conditions Player embraces the Ravenstern Culture or in Rane, Honor 15, 25000 denars^ Existing chapter Rane^ Possible chapter Ravenstern^ Trains Knights of the Dragon from Ravenstern Knights.^^Order of the Lion^ Conditions Player embraces the Sarleon Culture or in Sarleon, Honor 10, 30000 denars^ Existing chapter Sarleon^ Possible chapter Marleons^ Trains Knights of the Lion from Sarleon Knights.^^Immortals^ Conditions Player embraces the Empire Culture or in Janos, Honor 10, 25000 denars^ Existing chapter Janos^ Possible chapter Ethos^ Trains Empire Immortals from Empire Knights.^^Windriders^ Conditions Player embraces the D'Shar Culture or in Torbah, Honor 10, 25000 denars^ Existing chapter Torbah^ Possible chapter Nal Tar^ Trains D'Shar Windriders from D'Shar Noble Cavalry.^^Lady Valkyrie^ Conditions Player embraces the Fierdsvain Culture or in Javiksholm, Honor 10, 30000 denars^ Existing chapter Javiksholm^ Trains Lady Valkyries from Fierdsvain Hersirs.^^Order of the Griffon^ Conditions Sir Darlion of Pendor in party or your character received letter from father or a Qualis Gem if player embraces the Old Pendor Culture, Honor 20, 25000 denars^ Trains Knights of the Griffon from Pendor Knights.^^Order of the Falcon^ Conditions Madame Ursula or Sir Rayne in party, Honor 15, 25000 denars^ Possible chapter Falcondark Castle^ Trains Knights of the Falcon from Maiden Adventures.^^Order of the Raven Spear^ Conditions Player owns Poinsbruk, Honor 5, 25000 denars^ Existing chapter Poinsbruk^ Possible chapter Avendor^ Trains Knights of the Raven Spear from Ravenstern Knights.^^Order of the Radiant Cross^ Conditions Player owns Ethos, Honor 20, 25000 denars^ Trains Knights of the Radiant Cross from Pendor Knights.^^Order of the Clarion Call^ Conditions Player embraces the Sarleon Culture or owns Laria, Honor 10, 25000 denars^ Existing chapter Laria^ Trains Rangers of the Clarion Call from Sarleon Knights.^^Order of the Dawn^ Conditions Player owns Valonbray, Honor 20, 25000 denars^ Existing chapter Valonbray^ Trains Knights of the Dawn from Pendor Knights.^^Order of the Ebony Gauntlet^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Possible chapter Avendor^ Trains Knights of the Ebony Gauntlet from Pendor Foot Knights.^^Order of the Shadow Legion^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Cez^ Trains Shadow Legion Centurions from Empire Knights.^^Order of the Silvermist Rangers^ Conditions A Qualis Gem, Honor 20, 20000 denars^ Possible chapter Senderfall^ Trains Silvermist Rangers from Pendor Black Archers.^^Order of Eventide^ Conditions Sir Alistair in party, Honor -20 or less, 30000 denars^ Existing chapter Singal^ Trains Knights of Eventide from Pendor Knights.^^Order of the Phoenix^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Calendain Castle or Maras Castle or Almerra Castle^ Trains Knights of the Phoenix from Empire Knights.^^Order of the Shadow Wolves^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Walven Castle or Savador Castle or Oregar Castle^ Trains Shadow Wolves from Empire Knights.^^Order of the Scorpion Assassins^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Existing chapter Ishkoman^ Trains Scorpion Assassins from D'Shar Noble Cavalry.^^Order of the Kraken Riddari^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Windholm^ Trains Kraken Riddarar from Fierdsvain Hersirs.^^Your Unique Knighthood Order^ Conditions A Qualis Gem, Honor 30, 20000 denars^ Trains Order Knights from Knights of your culture.^^ ip_morale|Warband Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Warband Economy ip_economy_text|Towns and villages in Pendor need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Pendor, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Pendor is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Warband Courtship ip_courtship_text|Players may wish to marry into one of Pendor's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Pendorian aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Pendor as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Pendorian aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Pendorian society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Warband Politics ip_politics_text|The realms of Pendor, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Pendor makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Warband Character Backgrounds ip_character_backgrounds_text|A player character in Pendor may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Pendor are traditionally dominated by male aristocrats. A noble player character may find that he is invited into this 'old boys' club' fairly quickly, but commoners may face a few extra hurdles on the way. If you choose to start the game as a noble, you can think of it as the 'easy' setting. Starting as a commoner is somewhat more difficult^^However, women have some starting advantages. It is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Pendor, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Warband Military Campaigns ip_military_campaigns_text|When kingdoms in Pendor go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Pendor do not field standing armies, which remain in the field as long as the ruler desires. Rather, Pendorian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Pendor often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Pendor's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_pendor_history|Pendor The History ip_pendor_history_text|Almost a Millennium ago^^The war of the Titans laid the foundation for the ascension of Man. A terrible war, between ancient elder races left the world stripped of magic, and those magnificent mythical people, once so powerful, were now only the stuff of folklore and legends. Only the reclusive Noldor, remain from those times, and their once great cities are all destroyed save perhaps one.^^Three hundred fifty four years ago - the Founding of Pendor.^^It is the time of Man. The story centers on the fertile lands of Pendor and the struggles of the peoples, their leaders and their destiny. Several hundred years ago, a single Kingdom was forged by sword and fire. A peace was maintained and prosperity came to the kingdom and it flourished. Five generations of Pendorian Kings sat on the Silver Throne in Sarleon and for nearly two hundred years they guided the destiny of their land and its subjects.^^From the Founding of Pendor - the year is 198^^The downfall of the Kingdom was as swift as it was vile. A single month, thirty days, and the empire was in tatters. The irony was it was not by the sword in battle, nor by some dark magic that caused the deaths of the King and his family. But by an unseen killer, a disease, the red plague that ravaged the land and cut down the peoples of the Kingdom, great and small, like an assassin in the night.^The royal family had perished, and there was no King to rule the land. Then came the invasions that seemed to shatter the once proud kingdom into slivers and the glory that was once the Kingdom of Pendor, was now itself the stuff of legend.^With the death of the King and his heirs, there was chaos. Multiple lords laid claim to the throne and nearly every noble of the land began squabbling over succession.^^From the Founding of Pendor - the year is 199^^The carefully laid agreements, truces and alliances with neighboring powers became suspect. In the North, the mountain tribesmen began raiding the heartlands of Pendor. Embolden by their success and the lack of response from the Knights of the Realm, they struck even deeper and soon this led to the siege to Rane. The Earl of Rane sought help from the nobles of the land, but the schemes of the powerful found reasons not to come to his aid. Many Northern Lords, banded together and formed a small army that marched to defend the city from the onslaught of the northern Mystmountain warriors.. The battle was bloody and fierce, and in the end, the siege was lifted, and the barbarian tribesmen and their shaman leaders, routed back to their mountain homes. The Northern Lords, who fought so valiantly that day, decided to establish a knighthood order, the Order of the Dragon, comprised of the valiant warriors who defended the city. News of this new order was not well received by other knighthood orders or by the nobility to the South. They demanded that the Order of the Dragon be disbanded which in the minds of the proud warriors of the North, was an unforgivable insult to their valor. The scorn of other established knighthood and the lack of support to route the invaders from Rane prompted the Northern Lords to break ties with the southern lords and declared themselves an independent Kingdom The Kingdom of Ravenstern.^Reeling from the succession of the Northern cities and lords, the remaining Pendorian nobility were not prepared to meet the next challenge that followed within a few short years.^^From the Founding of Pendor - the year is 202^^From the South, over the southern sea, the great Baccus empire launched an invasion fleet and landed a powerful army on the shores of Pendor led by the war hardened General Oasar. He drove inland conquering cities and castles, and seemed unstoppable. Ironically, within a few short months of campaigning, the general received by messenger that the great Baccus Empire itself was in civil war and that the Emperor had been assassinated. After receiving this shocking news, Oasar established himself, with the support of several Pendor Lords, as Overlord of Janos and officially broke away from what was left of the Baccus Empire. The great Baccus Empire convoluted and fragmented into dozens of principalities, city-states and kingdoms. The greatest and most powerful is the under the dominion of the priesthood of the serpent a powerful and seemingly mystical religion of warrior priests who worship the unnamed goddess of darkness who manifests herself in the form of a snake.^For the once great kingdom of Pendor, that meant that a large portion of its Southern lands, cities and nobility were now either dead or sworn to service under this upstart general who calls himself Overlord.^^From the Founding of Pendor - the year is 204^^After the establishment of the Northern Kingdom of Ravenstern and the invasion of Oasar, the powerful Lord Alfred, Duke of Sarleon, consolidated the remaining lords of Pendor and declared himself King of Sarleon. For ten years a measure of peace was maintained.^^From the Founding of Pendor - the year is 213^^To the far north, across the seas lived the hearty warriors of the Vanskerry. Segmented into Jarldoms, they were raiders and traders. With the Baccus Empire gone, many of the Vanskerry mercenaries in their employ were free to return home to the frosty shores of their fathers. A wise man's musings in the reaches of Vanskerry goes 'Death is found in the blade of your enemy and trouble when a warrior has nothing to do.' When word came to the North of the troubles of Pendor, it was greeted with a call to arms and promises of plunder and women. Soon, raiding ships found the shores of Pendor a ripe land full of gold and wealth. Their well-armed and hearty warriors began raiding the towns and villages along the coast and met very little resistance. The Knights of the Lion and Lords of Sarleon responded by patrolling the coastal shores. Yet, still the crafty Vanskerry raiders managed to sack village after village. With so little ability to defend themselves, the merchant lords of the Pendorian coastal provinces sent delegations to the Jarldoms to seek alliances and protection. At first they were rejected, but in time as offers included titles and lands many Jarls and their huscarls began to listen. The lands of Vanskerry are rugged and cold, compared with the lush and rich pastures of Pendor. The lure of good weather, and the chance to become a Lord of a castle, or even a well-located mayor of a village, appealed to many of the Jarls. Soon, many Vanskerry households left the shores of their fathers and sought fortune and prosperity along the coast of Pendor. Some entered into the service of the Pendorian lords, others married into the noble families. This changed many things in the Kingdom, as the warrior culture and attitudes of Vanskerry were brought into the noble houses of the coastal lords. Within a generation the culture gap was so great that the coastal nobles broke away from the King of Sarleon and formed a rough alliance of city-states called collectively the Fierdsvain.^^From the Founding of Pendor - the year is 204 to 245^^The story continues about detailed intrigues, war and heroic actions as well as the great villains of the land. There were stories of the Jatu tribesmen and their flight from the Empire and General Oasar, becoming nomads in the Eastern prairies of Pendor. There are the detailed accounts of the Order of the Lion, a knighthood order of Pendor, and their history and their betrayal by one of their own which had the order declared outlaw for years until their redemption under the current King of Sarleon. Chapters were dedicated to the D'Shar, a nomadic peoples who are evolving into a military and economic force only to find that their own worst enemy is themselves. Just as fascinating was the references to the encounters with the ancient Noldor and their powerful weapons and enchantments that changed the life of more than one adventurer. I was especially drawn to the story of Madigan, a wandering mystic who prophesized the coming of a hero who would unite the lords of the Pendor and reunite the old kingdom. His saga touched me as a hero himself, trying to speak the truth and being condemned to death for his beliefs. ip_pendor_present|Pendor The Present ip_pendor_present_text|From the Founding of Pendor - the year is 354 - The Prophesy has awakened.^^The North - Ravenstern and the Mystmountain Barbarians^^To the North, the Kingdom of Ravenstern sits on the southern slopes of the impassible Cloudmist Mountains. They are a hearty, proud peoples having adapted to the harsh Northern climate. The ruler of Ravenstern is King Gregory IV, the great grandson of King Gregory I, who led the final charge that drove the shaman of the northern barbarians back into their homes in the Cloudmist Mountains. Every since that battle, Ravenstern has been tested by constant raids and sorties from these bloodthirsty clansmen. The Lords of Ravenstern are fearsome warriors, yet they are quite proud and very individualistic. There is a strong underlying culture of competition among these peoples that makes them outstanding individual warriors, though in groups they tend to be undisciplined. The Knights of the Order of the Dragon, the cream of the Ravenstern nobility, are to be feared in combat. Like most of the other Knighthood Orders in the realm, these Knights do not swear allegiance to any noble, but rather travel with the Lords of the realm when it suits them.^^The West - The Fierdsvain and the raiders of Vanskerry^^Along the coast to the West is Fierdsvain, where some of the Jarls of Vanskerry have intermingled and intermarried with the old Kingdom to form a unique warrior culture. Most of the former mercenary Jarls of Vanskerry who went to war on behalf of the Emperor of the Baccus Empire had difficulty in returning to the cold barren shores of the North. When the emissaries from the coastal lords of Pendor arrived, many jumped at the chance to establish themselves in better climates. However, there were many in Vanskerry who looked upon these mercenary Jarls as turncoats to the code of the North and have sworn to make it a point to plunder the lands held by these traitors. Regardless, infused with new blood, strong warriors and an appetite for both battle and trade, the Fierdsvain have flourished and have become as powerful as Sarleon itself.^^The ashes of Pendor - The Kingdom of Sarleon^^The Kingdom of Sarleon dominates the center of the game map. The current King, Ulric of Sarleon, is the descendent of King Alfred I, former Duke Alfred of Sarleon. Once King Alfred established the Kingdom of Sarleon, most of the Knighthood orders charged with defending Pendor were outlawed. The most famous of the outlawed orders was the Order of the Griffon the guardians of the royal line of Pendor. Today only one order, the Order of the Lion still exists in Sarleon. This noble order backed Alfred's claim to rule. The Order of the Lion since that time has had a murky past, and for a score of years they also were outlawed. Today they have been vindicated and are now in the good graces of King Ulric of Sarleon and are the guardians of the realm.^^The Southern Steppes - The D'Shar Nomads^^The South, along the Shavanir Desert is the Principality of D'Shar made of dozens of separate individual tribes. At the height of the founding of the Kingdom of Pendor several tribes supported the peace and prosperity that the Kings of Pendor offered them for a treaty of peace. The peace turned into an alliance and these tribes began trading with the Northern Kingdoms. The makeshift tents and stalls that they set up in the plains of D'Shar over several generations became small-fortified towns and villages. No longer were they nomadic, but settled down, built homes and planted crops. Their prosperity quickly propelled these tribes into prominence in the D'Shar plains. Yet, those tribes who were staunchly tied to the old ways, remain nomadic and have rejected the 'city dwellers' completely. Recently they have reverted to raiding the many caravans coming into and out of these towns. This has caused a great deal of tension between the cities and the tribal nomads closer to the great desert.^^The Southeast - The Empire and the Snake Cult^^The remnants in and on Pendor of the Great Baccus Empire are now called just 'The Empire'. However, some portion of the old Baccus Republic (Pre-Empire by several hundred years) must have had profound influence on General Oasar, as he decreed that a democratic council of Lords selects each new 'Overlord' when either the existing ruler dies or reaches the age of sixty. The strong military of the Empire could have long ago swept Northwards into the Pendor heartland and conquered the interior towns, but for the ties that the Empire has from their homeland across the Southern Sea, which have plagued them to no end. The Serpent Cult has been a constant threat, both politically and empirically to the Empire as they almost successfully corrupted the Empire ruling class from within. It did not help that the many civilians and nobles were until recently openly in support of the path of the Serpent. All this has changed. The current Emperor, Marius I, has been successful in banning the Priests and temples from the cities of the Empire. This diplomatic feat has resulted in more of an all out war between the priesthood and the Empire and battles in and around Empire towns and castles are common. The Serpent worshipers in Pendor have gone underground, and receive help from across the Southern Sea where the heart of the Serpent resides. Marius I, has deftly turned the tables on the priesthood and has shown to the peoples of the Empire the depths of their unholy depravity. Escaping the death kiss of a Priestess of the Serpent is strong motivation for the average citizen to help their emperor in this task.^^East - the Jatu tribesmen^^Along the Eastern plains of Pendor are the steppes of the Jatu. The original Jatu lived across the Southern Sea in a land of vast plains. They were a fiercely independent nomadic people, well versed with bow and spear. The Jatu are skillful horsemen and boys at an early age learn how to fight from horseback. After years of conflict, the Baccus Empire brokered an agreement with the leaders the Jatu that in exchange for peace. The Jatu would provide mercenaries to the Empire to conquer other lands. When General Oasar invaded Pendor, his main compliment of cavalry was the Jatu Horse Lords. When word came that the Great Baccus Empire was in tatters and that the Emperor was dead, the War leaders of the Jatu had no way to return to their homeland. Instead, they left the service of Oasar, raided dozens of villages for women folk, and traveled northwards to establish a new homeland for their peoples. A closed society that refuses trade and diplomatic overtures, these warriors will attack anyone in their domain.^^Everywhere - at-large - those with weapons and the will to use them^^Once the Empire's armies began to stand down and call Southern Pendor their own, the more unsavory elements, to which the old Baccus Empire was famous for, began to emerge. The Red Brotherhood is a confederation of secret societies that crossed borders all across Pendor. They are bandits, thieves, slavers, and they deal in unsavory plans and sell whatever they can get their hands on. You will find them at times, helpful, and at times, they will be glad to relieve you of your possessions and perhaps your life. Town Militia and various lords try to wipe them out when found, but rooting them out of the various cities is like trying to kill rat infestation with a stick. You never seem to get them all. Note that the various gangs of Red Brotherhood operate independently of one another.^^While there are many hazards in Pendor to be wary of, perhaps one of the most dangerous are the various Renegade Knights who wander the countryside. These knights are of various origins, some are from outlawed knighthood orders, others are twisted by the wild magic of the items which they carry, and some are just bent on the destruction of any who cross their path. One thing if for certain, they are deadly.^^There are many religions and faiths in the lands of Pendor. Most of them are benevolent, and maintain a doctrine that is the bridge between life and death with a code of conduct that paves the way for a pleasant hereafter. A few of the non-benevolent religions are bent upon destruction and hatred. These followers are termed heretics by the other faiths, and are looked upon as something to be stamped out. Heretics often are believers in human sacrifice, and other dark rituals and are unsavory at best. At worse, they bring the stuff from your worst nightmares to life.^^In your travels you will find adventurer companies. These groups of adventurers are from varied backgrounds and have many different goals. Some are on missions for various lords, some are bounty hunters, and still others are explorers of the ancient cities destroyed long ago. If they happen to take an interest in you, be prepared for anything as it is these self-styled heroes that turn up in the most improbable places, with the most unreal equipment and do the impossible. ^^To the far East, the Noldor.^^The last known remaining trace of the elder races are the Noldor. The war of the Titans was horrific, and the once graceful cities of these folks have long since been destroyed. Only this one place, hidden from outsiders, remains of their civilization. The Noldor were once wondrous workers of magic, but one of the results of the great conflict was that they were no longer able to invoke the cantrips and spells that were so central to their lives. Still, some of their lesser enchantments are still working as evidenced by their almost supernatural abilities on the battlefield. None who cross the paths of the Noldor near their home, come away unscathed. ip_pendor_orders|Pendor The Knighthood Orders ip_pendor_orders_text|History of the Pendorian Knighthood orders as researched and scribed by Hubris deAelswid of Sarleon, Scholar of the third order and keeper of the Seal of Sarleon.^^The founding of Pendor was accomplished by a figure of legendary renown Cavalas of Valonbray, the son of a renowned knight who, depending on which historian you reference, either 8th or 12th in line to the throne of Valonbray. Regardless, through exploit and adventure Cavalas brought together the various noble lords and founded the Kingdom of Pendor and established the Silver Throne in Sarleon.^^It is generally regarded as fact that King Cavalas, in his adventuring days formed the Order of the Griffin, which is considered the first Knighthood order of the Pendorian Kindgom.^^Soon after his coronation, Cavalas drafted the Validus Charta, and it was signed by the various noble lords of the realm and through this document established the binding charter and legal grounds for the existence of a body of knights to form an organized order that had recognized coat of arms. It is generally argued that this was a condition by some Lords to support King Cavalas in the establishment of Pendor. This claim cannot be verified as no documents are known to exist that substantiate this theory.^^Regardless, within several years a plethora of knighthood orders sprung up in Sarleon and other cities and castles. Few of course lasted more than the lifetime of the founder, and this document shall confine its scope only to those orders that have survived in some form, to this day, the 12th of April, 354, with one notable exception that of the Order of the Griffon.^^The Order of the Lion - Established in the 82nd year after the founding of Pendor by Sir. Roderick the Red. Colors Red Rampant Lion on a silver field. The Order of the Lion is one of the largest and most renowned orders of Knights in the land. The charter of the order is strict in it's chivalrous by-laws. It is the oldest knighthood order that still has members in Pendor. After the untimely deaths of the royal family in 198, the order was instrumental, along with the Order of the Griffon, in establishing and maintaining order in the realm and preventing an all out war between rival factions contending for the throne of Pendor.^^After the succession of the Northern Lords, and the war with the Greater Baccus Empire, the order backed and supported Duke Alfred of Sarleon in assuming the throne and declaring a himself the King of Sarleon.^^In the 298th year after the founding of Pendor, the Order was outlawed. All texts and reference to the reasons and history surrounding this event have been destroyed by the order of our King, Ulric I of Sarleon, himself now a prominent member of this Knighthood Order. In the 346th year after the founding of Pendor, the Order was restored by the order of King Ulric I of Sarleon and all references to the events and histories since 298 were destroyed.^Scholars note King Ulric was coroneted in 346.^^The Order of the Radiant Cross. This Knighthood Order was established in the 113th year after the founding of Pendor by Baron Jorn of Dunglave. Colors White Cross on a Black Field.^Scholars note Dunglave was renamed to Janos after the occupation of the city by General Oasar in the 203rd year after the founding of Pendor.^The order was one of the prominent forces to battle the invasion by the Greater Baccus Empire in the 202nd year after the founding of Pendor. Overwhelmed in the battle of Sagent Glade, they were all but destroyed by the legions under General Oasar. When General Oasar became 'Overlord', and after the desertion by the Jatu, he incorporated the order colors to form the identifying marks of his elite cavalry units. While these Cavalrymen are not true Knights by any stretch of the imagination, and they do not operate under the Validus Charta, the colors survive and the citizens of the empire often refer to these mounted soldiers as the remnant of that once noble order of Knights.^^The Order of the Dragon - Established in the 199th year after the founding of Pendor by Earl Klovis of Rane. Colors Red Dragon on a field of Azure. There are some accounts that the order was actually ordained on the field of battle during the siege of Rane. Other accounts point out that the order actually came into existence when the documents were ratified and signed several weeks later by the traitorous lords of the Northern borders. I shall leave that debate in the hands of other brothers to determine, if indeed it shall be settled in my lifetime.^^The Order of the Dragon was created to honor the noble warriors who stood and routed the armies of the Mystmountain Tribes during the siege of Rane. It is a rogue order, with no charter under the Validus Charta.^^The Order of the Falcon - Established in 94th year after the founding of Pendor. Colors Black Falcon on a yellow field. This order has the notable distinction of allowing females into it's ranks. The original charter allowed for this as one of the five founding members was a woman warrior by the name of Valera who was of no little prowess on the battlefield. This Order originated as a very successful adventuring company in the early years of the Kingdom that later transformed itself under the Validus Charta.^^The Order fragmented after the breaking up of the Kingdom and over the years have declined to the point of extinction. The order was outlawed in Ravenstern in the 349th year after the founding of Pendor by King Gregory IV. Most of the order either retired or fled to other lands.^Scholars note The order may have survived in a form with the Valkyrie in Fierdsvain as they wear the orders emblem upon their breasts. No documents survive that speak of this, and the initiation rites of the Valkyrie are not well documented nor understood. Though I daresay that I doubt that any of my scholarly brothers would want to risk their manhood by too closely examining the breasts of these female warriors. ^^The Order of the Griffon - Established prior to the founding of Pendor. Colors Gold Griffon on a field of brown. This prestigious order of knights were the royal guards of the line of Cavalas. The plague of 198 wiped out a large amount of the Order Knights as well as the Royal family.^After the plague, they put aside their differences and worked with the Order of the Lion to maintain order in the land. In the 203rd year after the founding of Pendor, in the forests of Laria the order made it's last stand against a small army of the Jatu who were moving into the Larian farmlands. While successful in defending Laria from being plundered by the Jatu, not a single Knight of this once proud order survived. The great hall of the Griffon Knights in Sarleon stood empty for many years until being converted into an abbey. Scholars note There is some reference in the recorded histories of the Order of the Lion that prospective knights applying to resurrect the Order of the Griffin were discouraged from achieving their goal. This will have to be researched further.^^Order of the Rose - Founded in the 125th year after the founding of Pendor. Colors White Rose on a green field. This order was founded by Sir Rhys of Avendor and during his lifetime was a prominent order of gallant knights. After his death in the 158th year after the founding of Pendor, his successor turned the order away from martial pursuits and more towards scholarly ones. Since that time the order has degenerated into an elite club for the sons of the Sarleon nobility to enjoy fine wine, and intellectual diatribe. I list it as it still does exist in the taverns and back rooms of Avendor.^^By my hand and no other..^^Hubris de Aelswid of Sarleon,^Scholar of the third order^Keeper of the Seal of Sarleon. ip_pendor_althea|Pendor Althea and Qualis ip_pendor_althea_text|The storm raged against the cold stone walls of the castle.^^Echoes of thunder rumbled down cheerless corridors and into the great hall, where reveling shadows danced across rough stone walls to the silent music of flickering torches.^^Althea sat alone beside the pool, clutching a finely-patterned wool shawl to ward off the damp chill.^^'I hear you, Qualis,' she said simply. She looked up into the high rafters where the shadows deepened, untouched by the torchlight.^^Above her, the snap and whirr of leathery wings announced the descent of a small dragon. It touched down beside her, its sharp, curved claws scraping against the flagstones.^^'Why do you not rest?' rasped Qualis.^^'The storm keeps me wakeful. It reminds me of the night we lost our father, my brother and I,' said Althea, as she turned her gaze from the dragon back to the still water of the pool.^^The meredragon regarded her silently, as she drifted into memories of her past. The pain of her sacrifice was still fresh, and as she thought back on all she'd given up, a solitary tear slid down her cheek.^^The dragon watched her grief in bewilderment. He had lived with this elf-woman for years and still she remained an enigma. He could not comprehend her strong ties to her own kind, particularly her unbreakable link to her hatch-brother. He knew of the mysteries and the will. He understood the loose kinship of his kind, love of the hunt, the need every twenty winters to seek out a mate, but Althea's behavior was inexplicable.^^He wondered, and not for the first time, if she was mentally defective or had a disease which caused a sickness of spirit.^^He felt a familiar touch upon his mind then, a gentle shifting of perception, and knew that the Oracle was again coming to inhabit his consciousness. He had long ago ceased fighting this inner interloper. For centuries he had struggled against this possession, and always in vain. The futility of this resistance was at last borne upon him, and he discovered that cooperation was of mutual benefit.^^Now, out of habit, he simply relaxed and cleared his mind.^^'Althea, you are in pain,' rasped the Oracle through Qualis.^^Althea started, as she always did when the Oracle took control of the dragon's body without warning.^^'Yes', she began, 'I suppose I am. The storm has brought back so many sorrowful memories.'^^'I know that it is still difficult for you, however willingly your choice was made. Yet poor Qualis does not understand, and is disturbed by your grief,' the Oracle said.^^She felt the warm, familiar touch in her mind, and let the Oracle enter her consciousness. The room began to fade around her, and she slipped peacefully into the black.^^When she opened her eyes again, it was morning. The storm had passed, and brilliant sunlight had banished the torch shadows from the great hall. The air smelled fresh and clean, with a hint of the rain still lingering.^^Sitting on his haunches and surrounded by glittering, sapphire-hued gems was Qualis, perched with wings folded back and forearms resting upon his knees. 'I am going release Qualis to himself now. Please be gentle with him, as he is deeply distressed.' said the Oracle.^^Althea looked at the Oracle-Qualis in confusion. 'Why is he distressed? And what are these. ' she asked, as she indicated the dozens of glowing gems, scattered like shimmering raindrops about the room.^^'I allowed Qualis to experience your sorrow, Althea. Dragons, even clever meredragons, are incapable of understanding elven emotion. Their needs are simple, and they lack the emotive expression of your kind. These gems are the tears that Qualis shed when he experienced your pain.^^Still confused, Althea said, 'Dragons feel no sorrow, nor do they shed tears!'^^'Do not and can not are worlds apart, my dear. For last night, this little dragon did. Once Qualis is more composed, he will undoubtedly slink off to sulk, so please pick up this litter of gems. I believe that they just may be useful one day.'